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The Longest Journey Walkthrough

 Table of Contents
• Prologue
• Chapter One: Prenumbra
• Chapter Two: Through the Mirror
• Chapter Three: Friends and Foes
• Chapter Four: Monsters
• Chapter Five: There and Back Again
• Chapter Six: The Storm of Chaos
• Chapter Seven: A Deep Blue Mirror
• Chapter Eight: Reunion
• Chapter Nine: Shadows
• Chapter Ten: Rebirth
• Chapter Eleven: The Stock
• Chapter Twelve: The Dreamland
• Chapter Thirteen: The Longest Journey
 

(The following walkthrough is by Kenneth Dahlen, and remains his copyright. The original version is hosted at his site.)

Chapter Eight – Reunion

Take the rope on the beach.
Call for Raven and get him to get an overview of the island by using him on the jungle.
Go talk to the branchmen (go to the big statues and look at the tree, and it will be available).
Go to the ruins (left of the beach) and use the rope on the little tree and climb down.
Go further down the cave and take the key in the pile of rocks.
Take the rope with you when you leave.
Go inside the cave (the mouth) in the big statue to see the symbol that belongs to each phone.
Now you’re going to set up the phones so that they will wake up the giant Q’aman and can be done like this: the trick here is to set up the phones in a special way so that the mouth on the phone by the tree hits the ear of the phone on the cliff (right for the beach, and through the village--take a look at the suffering crab while you’re there), and from the mouth on the phone on the cliff to the ear of the one at the ruins. From there turn the mouth so that it hits the mouth of the statue so that your voice goes all over the island and wakes up Q’aman.
Use the key to turn the ears and mouths. If you turn it one way, you will move the mouth and the other way turns the ears. Now talk into the phone at the tree. This may take a while, but just try in different angels and you will get it right in the end.
Wake up Q’aman and get him to tell you where he is.
Get Q’aman to help the crab in the village.
Talk to Q’aman and give him the empty candy wrapper.
Go back to the tree and ask the branchmen why they haven’t started working yet.
Follow them up the tree and talk to them again.
Go back to the cliff and take the rest of the fish (some bones) and the fishing string.
Give the fishing string to the branchmen.
Use the fish bones with the fishing string and ask the branchmen to test the lunacannon.
Use the string with the lunacannon and climb over to the mountain path.
Use the wind mixture with the upwind by the cliffside.
Use the light-as-a-feather mixture with April and jump over the gap.
Go inside the city and talk to the guard by the castle (or something like that). He wants you to answer some questions about some fables, so we’re gonna have to collect some. The first one you hear from Seana (the kid), the other from Neema (by the pots), the third from the old alterer right outside the city and the last one from the guard by the gap you jumped over (Isam).
Go back to the guard outside the castle and answer the incredibly easy questions (if you get these wrong, I just have to congratulate you).
Dig in the sand right in front of you and touch the big rock.
Talk to the organ that opens and swim inside the new organ that appears.
Touch the outgrowth and take the jewel with you.

Page 6 < The Longest Journey > Page 8

© Kenneth Daleng

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