The Longest Journey Walkthrough
(The following walkthrough is by Kenneth Dahlen, and remains his
copyright. The original version is hosted at his
site.)
Reproduction in any form without express permission from the author is
prohibited
This is the complete walkthrough for the very good game The Longest
Journey. This is a game I really liked to play and it was really
entertaining. The game has many little things you have to solve and it
was these tiny things I used most of the time to solve. The rest of
the puzzles were not of the hardest I’ve tried and most of them
can be solved by just using logic. The same goes for the dialogue
between the characters. Think logically before giving your answer and
you will not answer the wrong way.
Also, only use this walkthrough if you’re really stuck. Try to
solve the puzzles yourself first, and you will get so much more out of
the game since I’ve only written the solve for things you HAVE
to do, and not all the characters to talk to or things to explore that
makes the game more fun to play. And remember that no matter what you
get into, April can never die (pretty cool quality if you ask me) and
because of that, the game will never end in a dangerous
situation.
The walkthrough can be freely distributed as long as my name is not
removed or the walkthrough changed without my approval.
Well, that’s enough talk, let’s get on with the game. Have
fun.
[Note: to help you not look too far ahead in the walkthrough,
we've broken it up into several pages, linked to from this table of
contents. --ed]
Prologue
The prologue is simple, not much to do here.
Go to the right, break the branch off the tree and talk to its "voice"
before you grab an eggshell from the nest.
Go further to the right and use the branch and eggshell with the
little stream.
Talk to the "voice" again.
Chapter One – Prenumbra
Take the diary and the photograph from the nightstand.
Take a closer look at the diary and find a list.
Open the closet and take the monkey from the box.
Look closer at the monkey and pick its eye out.
Open the window and look out.
Loosen the string, so that it falls in the water.
Walk out the door.
In the dark corner to the right, pick a leaf from the plant.
Go down the stairs to the first floor and take the pink note from the
bulletin board.
Read the note.
Give the note to Fiona.
Take the matches on the table.
Go out and find your way to the academy.
Take the glove from the trash can and go upstairs.
Take the palette and start painting.
Go to the coffee shop and talk to Charlie (behind the counter) and
take some candy from the jar.
Go further in and talk to Stan. (This is a REALLY nice guy. He’s
fat too.)
Nag about getting your salary and threaten to quit. (Now that’s
better.)
Take a look at the poster next to the jukebox and take a ticket from it.
Look closer at the ticket and look at the address on the side.
Take some bread from the table.
Go back to the boardinghouse and look at the machine outside.
Use the ring with the two wires without a connection.
Now you have to get the switches to get on a straight line. The big
round switch to the left holds one of the switches still, while the
other turns the three others around.
When you get it right, turn the cap on the ventilator and turn the
wheel. Then take the pincers from the hose.
Go to April’s room and look out the window.
Use the bread on the blue duck and see "Donald" fly away.
Pull the chain to get up the string.
Go back to the coffee shop and pick up the duck.
Look at the duck in closeup and remove the plaster.
Go to the subway, buy a pass for a week and then catch the train to
Café Roma.
Talk to Cortéz and head back to the boardinghouse to talk to
Mickey and Fiona.
If you answered yes about working, go to the coffee shop. If not, head
back to your room.
The Longest Journey > Page 2
© Kenneth Daleng
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