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Icewind Dale Game Guide
Level 5 Spells
Level 5 holds a plethora of spells that summon various creatures to fight by your side. Experiment with each and determine which ones you favor.

Animate Dead (Necromancy)
This is a good cannon fodder-creating spell. While the zombies and skeletons that this spell will call forth are not likely to be very effective against the enemies you'll be facing by the time you can cast level 5 spells, they do buy you time to get in ranged attacks if you place them between you and the enemy.

Chaos (Enchantment/Charm)
Chaos is a nice replacement for the level 4 spell confusion. Its effects are identical, except that level 4 and lower creatures receive no saving throw, and those creatures that do get a throw do so at a -4 penalty.

Cloudkill (Evocation)
Cloudkill will instantly kill weak creatures, cause moderate enemies to make a saving throw at -4 penalty or die, and damage level 6 and higher baddies every round they're in the cloud. This is obviously a good spell to memorize.

Cone of Cold (Evocation)
This is a nice offensive spell, actually the only true offensive spell other than cloudkill, though I'd recommend cloudkill over cone of cold. There are enough and level 3 and 4 direct offensive spells to make up for passing this one by.

Conjure Earth Elemental (Conjuration/Summoning)
This spell will conjure up a powerful elemental to fight by your side. Did I mention that elementals are a Good Thing to have on your side? Well they are.

Conjure Fire Elemental (Conjuration/Summoning)
Similar to conjure earth elemental, this spell summons a fire elemental.

Conjure Water Elemental (Conjuration/Summoning)
Similar to conjure earth elemental, this spell summons a water elemental.


 
« Previous Page Spells (cont.) »

 
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