| GAMESPOT.COM | PC GAMES | VIDEO GAMES | PC HARDWARE | GAMESPOT LIVE | GAMEBUYER |
| ||
PC GAMES News Reviews Previews Movies/Media Downloads Hints/Codes GameGuides.com Special Features Beta Center Release Calendar Forums Top Games
PC GENRES |
![]() |
![]() This spell is a replacement for the level 4 shadow monsters spell. It will summon more powerful monsters, with 40 percent of their normal hit points instead of 20 percent. Domination (Enchantment/Charm) Domination will take over the mind of any opponent you choose, assuming a saving throw at -2 is not successful. Feeblemind (Enchantment/Charm) Feeblemind can be quite powerful. If the target does not successfully throw a save (at -2 penalty), he permanently loses the ability to cast spells until he's healed. Hold Monster (Enchantment/Charm) Hold monster is similar to the third-level hold person spell, except it holds any type of non-undead monster, and it can affect multiple creatures. This can be quite useful in battles against strong enemies.
I wholeheartedly recommend this spell. I like all the monster summoning spells, but with this one, the summoned monsters actually begin to be powerful. Shroud of Flame (Evocation) This spell is amazing to watch, though it's quite dangerous if cast anywhere near your party. Use it to destroy groups of weaker enemies quickly. It covers an opponent in flame, shooting out some of the flames onto his companions as long as he remains on fire. Summon Shadow (Conjuration/Summoning, Necromancy) Summon shadow brings in one shadow for every three caster levels. At high levels, this is a very powerful spell.
|
|
||||||||||||
| ||||||