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![]() This is a good spell to cast if you're being attacked by low-level mages, and that's about it. It stops level 1, 2, and 3 spells from affecting the caster, while letting the caster continue magic use. In practice, a battle where this spell is needed is pretty much nonexistent. Monster Summoning II (Conjuration/Summoning) This spell is a nice addition to any mage's repertoire. It summons one to six tougher monsters to do your bidding. Otiluke's Resilient Sphere (Alteration) The resilient sphere is an effective way to quarantine someone for the duration of a battle. While surrounded by the sphere, the target cannot harm or be harmed by anyone. It can be used to stop that pesky acolyte from casting your party to death, or it could be used to protect an ailing party member until aid can reach him. Remove Curse (Abjuration) Pretty much self-explanatory. Got a curse? Remove it with this spell. Shadow Monsters (Illusion/Phantasm) This would be an effective spell, summoning powerful creatures, were it not for the fact that these creatures only have 20 percent of their normal hit points. Your spell slots can find better fillers than this. Spirit Armor (Necromancy) Spirit armor is meant to replace the level 3 ghost armor spell. It bestows the target with an AC of 1, along with a +3 bonus to saving throws versus magic. However, when the spell wears off, the wearer will lose 2 to 8 points of damage, so don't cast it on badly injured characters. Stoneskin (Evocation) This is a great spell for anyone. It causes the next several successful physical attacks on the target to have no effect whatsoever. The uses of stoneskin are numerous: spellcasters can gain a window of time to cast spells unhindered (especially with the added protection afforded by mirror image, they are essentially invulnerable for awhile), fighters can attack more effectively, and ranged attackers will have more success as well. This is a must-have spell.
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