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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Baldur's Gate II: Throne of Bhaal
PDF Game Guide

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Armor and Shielding

You should naturally ensure that your characters are protected as well as possible from the dangers they'll face in Throne of Bhaal. The sectors where a particular protection can be located are indicated in parentheses next to the item's name. In general, items that confer better protections are listed after weaker items.

Helmets

Armor Type

Armor Class

Special Abilities

Weight

Not Usable By

Helmet

None

Protects against critical hits

2

Mage, bard, thief

Roranach's horn (2)

None

+50 percent resistance to blunt weapons

0

Not usable by: monks, mages, bards, thieves, and Kensai

Helm of Balduran (1)

Armor class bonus +1

Protects against critical hits, +5 hit points, +1 saving throw bonus, +1 to hit

1

Not usable by: mages, bards, and thieves

Helm of the rock (8)

None

+25 percent resistance to fire, cold, acid, poison, and electricity (can also cast aura of command three times per day once horns are added by Cespenar)

0

Usable only by fighters

Shields

Armor Type

Armor Class

Special Abilities

Weight

Not Usable By (Requirements):

Buckler

Armor class 1 bonus

No missile weapon or piercing attack protection

2

Mage

Small shield

Armor class 1 bonus

No missile weapon protection

3

Bard, druid, mage, thief (requires 4 strength)

Small shield +1 (2)

Armor class 2 bonus

No missile weapon protection

3

Bard, druid, mage, thief (requires 4 strength)

Small shield +2 (1), (2), (8)

Armor class 3 bonus

No missile weapon protection

2

Bard, druid, mage, thief (requires 4 strength)

Medium shield

Armor class 1 bonus

N/A

7

Bard, druid, mage, thief

Medium shield +1 (2), (13)

Armor class 2 bonus

N/A

6

Bard, druid, mage, thief (requires 12 strength)

Medium shield +2 (1), (2), (12), (14)

Armor class 3 bonus

None

5

Bard, druid, mage, thief (requires 12 strength)

Large shield

Armor class 1 bonus

+1 vs. missile weapons

14

Bard, druid, mage, thief

Large shield +1 (2)

Armor class 2 bonus

+1 vs. missile weapons

12

Bard, druid, mage, thief (requires 10 strength)

Large shield +2 (1), (8)

Armor class 3 bonus

+1 vs. missile weapons

4

Bard, druid, mage, thief (requires 10 strength)

Delryn family shield (1)

Armor class 2 bonus

Fire and cold resistance +30 percent, can cast protection from missiles three times per day

7

Bard, druid, mage, thief

Shield of the lost +2 (1)

Armor class bonus 3

+5 magical resistance

5

Bard, druid, mage, thief (requires 12 strength)

Shield of harmony (1)

Armor class bonus 3

Immunity to charm, confusion, domination, and hold person

2

Bard, druid, mage, thief (requires 4 strength)

Drow shield +3 (14)

Armor class bonus 4

Turns to dust if removed from the Underdark

8

Bard, druid, mage, thief (requires 12 strength)

Shield of the Order (6)

Armor class bonus 5

+1 to all saving throws

8

Bard, druid, mage, thief (requires 9 strength)

Darksteel shield +4 (14)

Armor class bonus 5

+10 percent to fire, cold, acid, and poison resistance

8

Bard, druid, mage, thief (requires 15 strength)

Mage Robes

Armor Type

Armor Class

Special Abilities

Weight

Not Usable By:

Adventurer's robe (1), (2), (11)

N/A

Armor class +1 vs. crushing weapons, +1 saving throw vs. petrification/polymorph

4

Only usable by mages

Knave's robe (2)

N/A

Armor class +1 vs. slashing weapons, +1 saving throw vs. death

4

Only usable by mages

Mage robe of cold resistance (2)

N/A

+20 percent bonus to cold resistance

3

Only usable by mages

Mage robe of electrical resistance (2)

N/A

+20 percent bonus to electrical resistance

3

Only usable by mages

Mage robe of fire resistance (2)

N/A

+20 percent bonus to fire resistance

3

Only usable by mages

Robe of the evil archmagi (2)

5

Magic resistance 5 percent, +1 saving throw bonus

6

Only usable by evil-aligned mages

Robe of the good archmagi (2)

5

Magic resistance 5 percent, +1 saving throw bonus

6

Only usable by good-aligned mages

Robe of the neutral archmagi (2)

5

Magic resistance 5 percent, +1 saving throw bonus

6

Only usable by neutral-aligned mages

Traveler's robe (1), (2)

N/A

+1 bonus vs. missile weapons, +1 saving throw vs. breath

4

Mage

Armor

Armor Type

Armor Class

Special Abilities

Weight

Not Usable By (Additional Requirements):

Jansen adventure wear (1)

9

+25 percent resistance to physical damage, +5 bonus to missile attacks

3

Only usable by Jan Jansen

Leather

8

N/A

15

Mage (requires 4 strength)

Leather +1 (2), (4), (14)

7

N/A

15

Mage (requires 4 strength)

Leather +2 (2)

6

N/A

5

Mage (requires 4 strength)

Studded leather

7

N/A

25

Mage (requires 6 strength)

Studded leather +1 (2), (10)

6

N/A

15

Mage (requires 6 strength)

Leather armor +3 (1), (2), (10), (14)

5

None

4

Mage (requires 3 strength)

Studded leather +2 (2), (7), (10)

5

N/A

8

Mage (requires 6 strength)

Chain mail

5

N/A

40

Druid, mage, thief (requires 8 strength)

Elven chain mail (1)

5

N/A

7

Druid, mage (requires 5 strength)

Elven chain mail +1 (13), (14)

4

N/A

8

Druid, mage (requires 5 strength)

Chain mail +1 (2), (13)

4

N/A

20

Druid, mage, thief (requires 8 strength)

Chain mail +2 (1), (2), (8)

3

N/A

10

Druid, mage, thief (requires 8 strength)

Sylvan chain +2 (1)

3

None

10

Druid, mage (requires 5 strength)

Chain mail +3 (13)

2

None

10

Druid, mage, thief (requires 8 strength)

Darkmail (1)

2

+20 percent to fire damage

9

Druid, mage, thief (requires 8 strength)

Splint mail

4

N/A

40

Bard, druid, mage, thief (requires 8 strength)

Splint mail +1 (2), (13)

3

N/A

20

Bard, druid, mage, thief (requires 8 strength)

Aeger's hide +3 (1)

3

+15 percent resistance to fire, cold, and acid; immune to confusion

35

Mage (requires 6 strength)

The night's gift +5 (1)

3

+20 percent hide in shadows

5

Mage (requires 3 strength)

Plate mail

3

N/A

50

Bard, druid, mage, thief (requires 12 strength)

Plate mail +1 (1), (2), (10), (12), (14)

2

None

20

Bard, druid, mage, thief (requires 12 strength)

Drow elven chain +3 (14)

2

+5 percent magic resistance; -1 to casting time of all spells; dissolves in sunlight

12

Druid, mage, kensai (requires 5 strength)

Corthala family armor (1)

2

Immune to charm, +25 percent resistance to fire, acid, and magic

9

Only usable by Valygar

Grandmaster's armor +6 (2)

1

Increase movement rate as boots of speed

5

Mage, monk (requires 6 strength)

Full plate mail

1

N/A

70

Bard, druid, mage, thief (requires 15 strength)

Studded leather of thorns +6 (14)

1

Each successful hit on the wearer inflicts 1d4 points of fire damage to attacker

5

Mage, monk (requires 6 strength)

Full plate mail +1 (2), (10), (11), (14)

0

N/A

35

Bard, druid, mage, thief (requires 15 strength)

Firecam full-plate armor (1)

0

None

70

Only usable by Keldorn

Full plate mail +2 (2), (7)

-1

N/A

50

Bard, druid, mage, thief (requires 15 strength)

Blue dragon plate (15)

-1

+90% resistance to lightning and electrical attacks

20

Bard, druid, mage, thief (requires 15 strength)

White dragon scale (10)

-2

+50% resistance to cold; cast cone of cold three times per day

15

Mage (requires 8 strength)

Drow full plate +5 (14)

-4

None (dissolves in sunlight)

70

Bard, druid, mage, thief (requires 15 strength)


 
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