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You should naturally ensure that your characters are protected as well as possible from the dangers they'll face in Throne of Bhaal. The sectors where a particular protection can be located are indicated in parentheses next to the item's name. In general, items that confer better protections are listed after weaker items.
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|
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|
Helmet |
None |
Protects against critical hits |
2 |
Mage, bard, thief |
|
Roranach's horn (2) |
None |
+50 percent resistance to blunt weapons |
0 |
Not usable by: monks, mages, bards, thieves, and Kensai |
|
Helm of Balduran (1) |
Armor class bonus +1 |
Protects against critical hits, +5 hit points, +1 saving throw bonus, +1 to hit |
1 |
Not usable by: mages, bards, and thieves |
|
Helm of the rock (8) |
None |
+25 percent resistance to fire, cold, acid, poison, and electricity (can also cast aura of command three times per day once horns are added by Cespenar) |
0 |
Usable only by fighters |
|
Armor Type |
Armor Class |
Special Abilities |
Weight |
Not Usable By (Requirements): |
|
Buckler |
Armor class 1 bonus |
No missile weapon or piercing attack protection |
2 |
Mage |
|
Small shield |
Armor class 1 bonus |
No missile weapon protection |
3 |
Bard, druid, mage, thief (requires 4 strength) |
|
Small shield +1 (2) |
Armor class 2 bonus |
No missile weapon protection |
3 |
Bard, druid, mage, thief (requires 4 strength) |
|
Small shield +2 (1), (2), (8) |
Armor class 3 bonus |
No missile weapon protection |
2 |
Bard, druid, mage, thief (requires 4 strength) |
|
Medium shield |
Armor class 1 bonus |
N/A |
7 |
Bard, druid, mage, thief |
|
Medium shield +1 (2), (13) |
Armor class 2 bonus |
N/A |
6 |
Bard, druid, mage, thief (requires 12 strength) |
|
Medium shield +2 (1), (2), (12), (14) |
Armor class 3 bonus |
None |
5 |
Bard, druid, mage, thief (requires 12 strength) |
|
Large shield |
Armor class 1 bonus |
+1 vs. missile weapons |
14 |
Bard, druid, mage, thief |
|
Large shield +1 (2) |
Armor class 2 bonus |
+1 vs. missile weapons |
12 |
Bard, druid, mage, thief (requires 10 strength) |
|
Large shield +2 (1), (8) |
Armor class 3 bonus |
+1 vs. missile weapons |
4 |
Bard, druid, mage, thief (requires 10 strength) |
|
Delryn family shield (1) |
Armor class 2 bonus |
Fire and cold resistance +30 percent, can cast protection from missiles three times per day |
7 |
Bard, druid, mage, thief |
|
Shield of the lost +2 (1) |
Armor class bonus 3 |
+5 magical resistance |
5 |
Bard, druid, mage, thief (requires 12 strength) |
|
Shield of harmony (1) |
Armor class bonus 3 |
Immunity to charm, confusion, domination, and hold person |
2 |
Bard, druid, mage, thief (requires 4 strength) |
|
Drow shield +3 (14) |
Armor class bonus 4 |
Turns to dust if removed from the Underdark |
8 |
Bard, druid, mage, thief (requires 12 strength) |
|
Shield of the Order (6) |
Armor class bonus 5 |
+1 to all saving throws |
8 |
Bard, druid, mage, thief (requires 9 strength) |
|
Darksteel shield +4 (14) |
Armor class bonus 5 |
+10 percent to fire, cold, acid, and poison resistance |
8 |
Bard, druid, mage, thief (requires 15 strength) |
|
|
|
|
|
|
|
Adventurer's robe (1), (2), (11) |
N/A |
Armor class +1 vs. crushing weapons, +1 saving throw vs. petrification/polymorph |
4 |
Only usable by mages |
|
Knave's robe (2) |
N/A |
Armor class +1 vs. slashing weapons, +1 saving throw vs. death |
4 |
Only usable by mages |
|
Mage robe of cold resistance (2) |
N/A |
+20 percent bonus to cold resistance |
3 |
Only usable by mages |
|
Mage robe of electrical resistance (2) |
N/A |
+20 percent bonus to electrical resistance |
3 |
Only usable by mages |
|
Mage robe of fire resistance (2) |
N/A |
+20 percent bonus to fire resistance |
3 |
Only usable by mages |
|
Robe of the evil archmagi (2) |
5 |
Magic resistance 5 percent, +1 saving throw bonus |
6 |
Only usable by evil-aligned mages |
|
Robe of the good archmagi (2) |
5 |
Magic resistance 5 percent, +1 saving throw bonus |
6 |
Only usable by good-aligned mages |
|
Robe of the neutral archmagi (2) |
5 |
Magic resistance 5 percent, +1 saving throw bonus |
6 |
Only usable by neutral-aligned mages |
|
Traveler's robe (1), (2) |
N/A |
+1 bonus vs. missile weapons, +1 saving throw vs. breath |
4 |
Mage |
|
|
|
|
|
|
|
Jansen adventure wear (1) |
9 |
+25 percent resistance to physical damage, +5 bonus to missile attacks |
3 |
Only usable by Jan Jansen |
|
Leather |
8 |
N/A |
15 |
Mage (requires 4 strength) |
|
Leather +1 (2), (4), (14) |
7 |
N/A |
15 |
Mage (requires 4 strength) |
|
Leather +2 (2) |
6 |
N/A |
5 |
Mage (requires 4 strength) |
|
Studded leather |
7 |
N/A |
25 |
Mage (requires 6 strength) |
|
Studded leather +1 (2), (10) |
6 |
N/A |
15 |
Mage (requires 6 strength) |
|
Leather armor +3 (1), (2), (10), (14) |
5 |
None |
4 |
Mage (requires 3 strength) |
|
Studded leather +2 (2), (7), (10) |
5 |
N/A |
8 |
Mage (requires 6 strength) |
|
Chain mail |
5 |
N/A |
40 |
Druid, mage, thief (requires 8 strength) |
|
Elven chain mail (1) |
5 |
N/A |
7 |
Druid, mage (requires 5 strength) |
|
Elven chain mail +1 (13), (14) |
4 |
N/A |
8 |
Druid, mage (requires 5 strength) |
|
Chain mail +1 (2), (13)
|
4 |
N/A |
20 |
Druid, mage, thief (requires 8 strength) |
|
Chain mail +2 (1), (2), (8)
|
3 |
N/A |
10 |
Druid, mage, thief (requires 8 strength) |
|
Sylvan chain +2 (1) |
3 |
None |
10 |
Druid, mage (requires 5 strength) |
|
Chain mail +3 (13) |
2 |
None |
10 |
Druid, mage, thief (requires 8 strength) |
|
Darkmail (1) |
2 |
+20 percent to fire damage |
9 |
Druid, mage, thief (requires 8 strength) |
|
Splint mail |
4 |
N/A |
40 |
Bard, druid, mage, thief (requires 8 strength) |
|
Splint mail +1 (2), (13) |
3 |
N/A |
20 |
Bard, druid, mage, thief (requires 8 strength) |
|
Aeger's hide +3 (1) |
3 |
+15 percent resistance to fire, cold, and acid; immune to confusion |
35 |
Mage (requires 6 strength) |
|
The night's gift +5 (1) |
3 |
+20 percent hide in shadows |
5 |
Mage (requires 3 strength) |
|
Plate mail |
3 |
N/A |
50 |
Bard, druid, mage, thief (requires 12 strength) |
|
Plate mail +1 (1), (2), (10), (12), (14) |
2 |
None |
20 |
Bard, druid, mage, thief (requires 12 strength) |
|
Drow elven chain +3 (14) |
2 |
+5 percent magic resistance; -1 to casting time of all spells; dissolves in sunlight |
12 |
Druid, mage, kensai (requires 5 strength) |
|
Corthala family armor (1) |
2 |
Immune to charm, +25 percent resistance to fire, acid, and magic |
9 |
Only usable by Valygar |
|
Grandmaster's armor +6 (2) |
1 |
Increase movement rate as boots of speed |
5 |
Mage, monk (requires 6 strength) |
|
Full plate mail |
1 |
N/A |
70 |
Bard, druid, mage, thief (requires 15 strength) |
|
Studded leather of thorns +6 (14) |
1 |
Each successful hit on the wearer inflicts 1d4 points of fire damage to attacker |
5 |
Mage, monk (requires 6 strength) |
|
Full plate mail +1 (2), (10), (11), (14) |
0 |
N/A |
35 |
Bard, druid, mage, thief (requires 15 strength) |
|
Firecam full-plate armor (1) |
0 |
None |
70 |
Only usable by Keldorn |
|
Full plate mail +2 (2), (7) |
-1 |
N/A |
50 |
Bard, druid, mage, thief (requires 15 strength) |
|
Blue dragon plate (15) |
-1 |
+90% resistance to lightning and electrical attacks |
20 |
Bard, druid, mage, thief (requires 15 strength) |
|
White dragon scale (10) |
-2 |
+50% resistance to cold; cast cone of cold three times per day |
15 |
Mage (requires 8 strength) |
|
Drow full plate +5 (14) |
-4 |
None (dissolves in sunlight) |
70 |
Bard, druid, mage, thief (requires 15 strength) |
|

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