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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Baldur's Gate II: Throne of Bhaal
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Sword, Long (slashing damage, one-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the Following Classes (Requirements)

Long sword

1d8

4

5

None

Druid, cleric, mage

Long sword +1 (2), (5), (10), (13)

1d8+1

4

4

None

Druid, cleric, mage (requires 6 strength)

Long sword +2 (2), (3)

1d8+2

3

3

None

Druid, cleric, mage, thief (requires 6 strength)

Long sword +2 Varcona (1)

1d8+2

3

3

+1 cold damage

Druid, cleric, mage

Long sword +3 (2), (3), (7), (10), (13), (14)

1d8+3

2

2

None

Druid, cleric, mage (requires 6 strength)

Long sword +4: The Answerer (7)

1d8+4

2

9

Each hit lowers opponents' magic resistance by 15 percent, each hit applies a penalty of -2 to opponents' armor class

Druid, cleric, mage (requires 6 strength)

Angurvadal +4 (11)

1d8+4

2

0

Once per day increase user's strength to 22 for 60 seconds; +1 fire damage

Druid, cleric, mage (requires 6 strength)

Angurvadal +5 Upgraded with liquid mercury found at (14)

1d8+5

2

0

Increases user's strength to 22; 1d4+1 fire damage

Druid, cleric, mage (requires 6 strength)

Swords, Short (Piercing Damage, One-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the Following Classes (Requirements)

Short sword

1d6

3

3

None

Cleric, druid, mage (requires 5 strength)

Short sword +1 (2), (13)

1d6+1

2

3

None

Cleric, druid, mage (requires 5 strength)

Short sword +2 (2), (3), (10), (14)

1d6+2

2

1

None

Cleric, druid, mage (requires 5 strength)

Arbane's sword +2 (1)

1d6+2

2

1

Wearer immune to hold person

Cleric, druid, mage (requires 5 strength)

Chaos blade (1)

1d6+2

2

0

Target loses two points of dexterity each hit (for 30 seconds)

Only usable by tieflings

Entropy (1)

1d6+2

2

0

Three points of poison damage if target fails save

Only usable by Tieflings

Short sword +3 (1), (2), (3), (4). (13), (14)

1d6+3

0

1

None

Cleric, druid, mage (requires 5 strength)

Sword of Arvoreen (1)

1d6+2

3

1

Target must save vs. wand or be slowed; immunity to slow and stun

Only usable by halflings

Cutthroat +4 (1)

1d6+4

2

1

none

Cleric, druid, mage (requires 5 strength)

Short sword of mask +4 (8)

1d6+4

2

1

15 percent chance with every hit that opponent is entangled for 24 seconds, no save

Cleric, druid, mage (requires 5 strength)

Swords, Two-handed (Slashing Damage, Two-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the Following Classes (Requirements)

Two-handed sword

1d10

15

10

None

Druid, cleric, mage, thief (requires 14 strength)

Two-handed sword +1 (2), (3), (10), (12), (13)

1d10+1

12

9

None

Druid, cleric, mage, thief (requires 14 strength)

Hallowed redeemer (1)

1d10+2

8

8

Five points of magical damage to any who deal out any damage to the wielder

Only usable by Keldorn

Two-handed sword +2 (2), (3), (4) , (10), (13)

1d10+2

10

8

None

Druid, cleric, mage, thief (requires 14 strength)

Two-handed sword +3 (1), (3), (13), (14)

1d10+3

9

7

None

Druid, cleric, mage, thief (requires 14 strength)

Harbinger +3 (1)

1d10+3

10

7

A 5 percent chance per hit that a 10d6 fireball explodes, centered on target, flesh to stone on ogres

Druid, cleric, mage, thief (requires 14 strength)

Gram the Sword of Grief +5 (15)

1d10+5

9

5

10 percent chance of 2d12 poison damage

Druid, cleric, mage, thief (requires 14 strength)

Gram the sword of grief +5; enhanced by Cespenar with the heart of the damned found at (14)

1d10+5

9

5

5 percent magic resistance when equipped, 10 percent chance of 2d12 poison damage, each hit target must save vs. death with -5 penalty or lose one level

Druid, cleric, mage, thief (requires 14 strength)

Psion's blade +5 (5)

1d10+5

9

5

Grants immunity to confusion and all psionic attacks

Druid, cleric, mage, thief (requires 14 strength)

Carsomyr +6; upgrade by Cespenar with the eye of Tyr found at (14)

1d12+6

6

4

50 percent magic resistance; dispel magic three times per day; +6 damage to chaotic evil opponents; dispels magic whenever it hits an opponent

Only usable by paladins (requires 14 strength)

Warhammer (Crushing Damage, One-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the following classes (Requirements)

War hammer

1d4+1

6

4

None

Druid, mage, thief (requires 9 strength)

War hammer +1 (2), (13)

1d4+2

6

3

None

Druid, mage, thief (requires 9 strength)

War hammer +2 (2), (3)

1d4+3

5

2

None

Druid, mage, thief (requires 9 strength)

War hammer +3 (2), (3), (13)

1d4+3

4

1

None

Druid, mage, thief (requires 9 strength)

Hammer of thunderbolts +3 (1)

2d4+3

4

1

None

Druid, mage, thief (requires 18 strength)

Runehammer +4 (6)

2d4+4

3

0

4-16 +8 damage to undead, plus they must make a saving throw vs. death (-4 penalty) or be destroyed; also grants negative plane protection

Druid, mage, thief (requires 16 strength)

Runehammer +5 (13); Cespenar can create this item with the rune found in Sendai's enclave

2d4+5

2

0

4-16 +10 damage to undead, plus they must make a saving throw vs. death (-4 penalty) or be destroyed; also grants negative plane protection; immunity to fear, fire giant strength once per day, mass cure once per day

Druid, mage, thief (requires 16 strength)


 
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