Potions are commonly found throughout the expansion pack and remain incredibly useful items that can affect the outcome of any battle. There are also a variety of new and powerful amulets, rods and other miscellaneous magic items which are worthwhile equipping. The sectors where each item can be located are indicated in parentheses next to the item's name.
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Antidote (2), (8), (9), (11), (13) |
A green potion that cures poison |
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Elixir of health (2), (13) |
Cures poison and 10 hit points |
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Oil of speed (1), (2), (3), (10), (14) |
White in color, this potion increases the movement and combat capabilities of imbiber by 100 percent, doubling attack abilities but not affecting spellcasting |
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Potion of absorption (13) |
+10 armor class bonus from crushing attacks, 100 percent immunity to electrical attacks for 10 turns |
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Potion of agility (2), (13) |
Raises the dexterity of the imbiber to 18, affecting armor class and missile attack adjustment, lasting 15 turns |
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Potion of cold resistance (2), (3) |
Confers a 50 percent resistance to cold-based attacks on the imbiber, lasts for ten turns |
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Potion of cloud giant strength (2), (9) |
Raises imbiber's strength up to 23 for ten turns |
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Potion of extra healing (1), (2), (3), (5), (7), (8), (10), (11), (12), (13), (14) |
Restores 27 hit points |
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Potion of fire giant strength (2), (5), (11), (13) |
Raises imbiber's strength up to 22 for ten turns |
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Potion of fire resistance (2), (3) |
Confers a 50 percent resistance to fire-based attacks on the imbiber, lasts for ten turns |
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Potion of fortitude (11) |
Raiders imbiber's constitution to 18 for 15 turns |
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Potion of frost giant strength (1), (2) |
Raises imbiber's strength up to 21 for ten turns |
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Potion of genius (2), (13) |
Increases imbiber's intelligence temporarily by four, up to a maximum of 25 |
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Potion of healing (2), (3), (8), (11), (13) |
Restores nine hit points |
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Potion of heroism (2), (8) |
+10 percent hit points, THAC0 set to 90 percent of current base, duration ten turns, usable only by fighters, rangers, and paladins |
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Potion of hill giant strength (2), (3) |
Raises imbiber's strength up to 19 for ten turns |
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Potion of infravision (8) |
Grants infravision up to 120 feet for 20 turns or until dispelled |
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Potion of insight (2), (13) |
Raise wisdom of person to 18 for approximately six hours or until dispelled |
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Potion of insulation (2), (10) |
Grants 50 percent resistance to electrical damage to imbiber, lasts for ten turns or until dispelled |
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Potion of invisibility (2), (3), (11), (14) |
Invisibility for 12 hours, combat ends the effect |
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Potion of invulnerability (2), (5) |
Sets armor class to 0, +5 saving throws, lasts five hours (fighter classes only) |
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Potion of master thievery (2), (13) |
+40 percent lockpicking, +40 percent pickpockets, duration three hours |
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Potion of mind focusing (2), (13) |
+3 intelligence, +3 dexterity for 12 hours |
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Potion of perception (2), (13) |
Heightens perception, making thieving skills more likely to succeed (+20 percent bonus to find/remove traps, pick pockets, pick locks, hide in shadows), lasts for six hours |
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Potion of regeneration (2) |
Imbues the drinker with the regeneration ability similar to that of a troll, healing wounds at the rate of two hit points per round, lasts for three turns |
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Potion of storm giant strength (2) |
Raises imbiber's strength up to 24 for ten turns |
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Potion of strength (2), (3), (7), (10) |
Increase strength of imbiber to 18 for approximately 20 turns or until dispelled |
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Potion of superior healing (2), (3), (5), (8), (9), (10), (11), (12), (13) |
Restores 40 hit points |
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Amulet of 5 percent magic resistance (1) |
Magic resistance +5 percent |
All |
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Amulet of cheetah speed (14) |
Increases movement by 2, casts improved haste on wearer once per day |
All |
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Kaligun's amulet of magic resistance (1) |
Magic resistance +10 percent |
All |
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Amulet of the master harper (5) |
+20 percent to find traps and pick locks; +3 armor class bonus, wearer is immune to silence |
Bard, thief |
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Amulet of power (1) |
+5 magic resistance, vocalize, decrease casting speed by 1, immunity to level drain |
Not usable by fighter, thief |
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Amulet of protection +1: The Protector (13) |
+1 armor class and savings throw bonus |
All |
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Amulet of Seldarine (1) |
+10 percent magic resistance, +1 bonus to saving throws |
All |
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Bag of holding (1) |
Opens into a nondimensional space capable of holding dozens of items without changing weight |
All |
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Bag of plenty +1 (5) |
Unlimited +1 sling bullets |
All |
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Bag of plenty +2 |
Unlimited +2 sling bullets (can be created with a king's tear gem found in (6) and the bag of plenty found at (5) |
All |
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Bard's gloves (9) |
Not magical until crafted with gems by Cespenar |
Bards |
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Belt of inertial barrier (1) |
+5 to saves vs. breath weapons, +25 percent resistance to missile damage, +50 percent to magic damage |
All |
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Black spider figurine (1) |
Summons a huge spider for five minutes, once per day |
All |
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Blessed bracers (8) |
Cast cure critical wounds once per day; cast resurrection once per day; +10 to maximum hit points; created by Cespenar from the paladin's bracers. |
Paladin |
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Boots of speed: The Paws of the Cheetah (1) |
Increases wearer's speed of movement |
All |
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Boots of stealth (1) |
+20 percent move silently bonus, +15 percent hide in shadows bonus |
Not usable by fighter, mage, cleric, druid |
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Bracers of blinding strike (1) |
Improved haste once per day for 20 seconds |
All |
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Bracers of defense (armor class 3) (1) |
Reduces wearer's armor class to 3, weight 2 |
All |
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Bracers of defense (AC4) (1) |
Reduces wearer's armor class to 4, weight 2 |
All |
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Tzu-Zan's bracers (15) |
+15 to maximum hit points, +1 armor class bonus |
Monks only |
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Case of plenty +1/2 (8) |
Unlimited +1 bolts or +2 bolts (can be upgraded by Cespenar for 5,000 gold) |
All |
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Circlet of Netheril (9) |
+10 to maximum hit points, memorize one additional seventh- and eighth-level spell; this item isn't magical until Cespenar combines it with a bronze Ioun stone |
Mages |
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Cloak of the high forest (1) |
+1 armor class bonus and saving throws |
Only Cernd |
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Montolio's cloak (13) |
+1 bonus to armor class; +1 to all saving throws, +2 to hit with off hand |
Only rangers |
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Cloak of protection +2: The Spirit's Shield (1) |
Armor class +2, +2 saving throws |
All |
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Improved cloak of protection +2; an improved version of the cloak above, which can be improved by purchasing scrolls at (2) |
Armor class +2, +2 saving throws, improved haste once per day; improved invisibility once per day |
All |
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Deck of many things (10) |
Creates random good or bad effect on user depending upon which card is drawn |
All |
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Girdle of fire giant strength (5) |
Set strength to 22 |
All |
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Girdle of hill giant strength (1) |
Set strength to 19 |
All |
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Gauntlets of extraordinary specialization (12) |
Adds on extra half an attack per round, +1 to hit, +2 damage |
Fighters, rangers, paladins |
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Gauntlets of weapon expertise: Legacy of the Masters (1) |
+1 to hit, +2 damage |
All |
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Glasses of identification (13) |
Identify items up to three times a day |
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Golden lion figurine (1) |
Summons a lion for five minutes, once per day |
All |
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Golem manual (8), additional pages at (5) and (11) |
Summons a flesh golem for 10 rounds once per day (can be improved by clay golem page found on level 4 of Watcher's Keep and by the stone golem page found in Marching Mountains to summon a stone golem) |
Mages, bards |
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Harp of discord (1) |
Three times a day can cause confusion to enemies |
Bards |
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Ioun stone (bronze) (2) |
Memorize a seventh-level spell when equipped |
Mage, bard |
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Ioun stone (dusty rose) (1) |
Armor class bonus +1 |
All |
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Ioun stone (lavender) (2) |
Armor class bonus +1, +4 to all saves vs. death |
Mage, bard |
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Ioun stone (obsidian) (2) |
+1 to constitution |
All |
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Ioun stone (Wong Fei) (14) |
Armor class bonus +1, +15 to max hit points, regenerates hit points every six seconds |
Monk, fighter, kensai |
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Jansen spectroscopes (1) |
Detect invisibility once per day, +25 percent detect and disarm traps, +20 percent detect illusions |
Only usable by Jan Jansen |
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Jansen techno-gloves (1) |
+20 percent lockpicking, +20 percent pickpockets |
Only usable by Jan Jansen |
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Malla's soul stone (12) |
+1 to dexterity, +1 to constitution, cast neutralize poison once per day |
Not usable by characters of good alignment |
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Paladin's bracers (8) |
+10 to maximum hit points while equipped |
Paladins |
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Quiver of plenty (8) |
Unlimited +1 arrows |
All |
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Ring of acuity (1) |
Gives two extra second-level spells, one extra third-level spell, and one extra fourth-level spell |
Mage |
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Ring of animal friendship: Druid's Ring (2), (4), (13) |
Charm animal unless save vs. wand, range 40 feet |
All |
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Ring of anti-venom (13) |
Immunity to all poisons |
All |
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Ring of danger sense (1) |
+25 percent to trap detection |
Thieves |
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D'Arnisse signet ring (1) |
+2 armor class and saving throws bonus, +50 percent fire resistance |
Only usable by Nalia |
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Ring of earth control (1) |
+1 armor class bonus, once per day can charm earth elementals (+2 bonus to elemental's saving throw), stone to flesh |
All |
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Ring of fire resistance: Batalista's Passport (2) |
Fire resistance +40 percent |
All |
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Ring: Heartwood Ring (13) |
Memorize one additional sixth- and seventh-level spell |
Druids |
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Ring of invisibility: Sandthief's Ring (1) |
Wearer becomes invisible until an attack is made, once per day |
All |
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Ring of lock picks (1) |
+25 percent to lock picking |
Only usable by thief |
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Ring of protection +1: Ring of the Princes (1) |
+1 armor class and savings throw bonus |
All |
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Ring of regeneration (1) |
Regenerates 1 hit point every six seconds |
All |
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Ring of spell turning (1) |
Cast minor spell turning once per day |
All |
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Rod of resurrection (3) |
Resurrects the dead |
All |
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Rod of reversal (13) |
Casts ruby ray of reversal |
Fighters, Rangers, Paladins |
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Shakti figurine (2) |
Turns user into a blue-armored warrior once per day, armor class -5, hasted, attack twice per round with +4 short sword with two proficiency slots of expertise |
Not usable by Fighters |
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Silver horn of Valhalla (1) |
Summons a fifth-level berserk warrior who will fight for the summoner for one minute, once per day |
All |
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Wand of cursing (9), (11), (14) |
Cast blindness, deafness, and silence on target (save negates all effects) |
All |
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Wand of frost (13) |
Inflicts a column of ice on a target, for 8d6 of damage |
Not usable by fighter, cleric, druid, thief |
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Wand of heavens (8), (11) |
Casts flamestrike against a target for 8d6 damage |
Not usable by fighter, mage, bard, thief |
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Wand of lightning (2) |
Casts lightning bolt for 6d6 damage (save vs. wands for half) at a range of 100 feet |
Not usable by fighter, cleric, druid, thief |
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Wand of magic missiles (11) |
One magic missile to strike target per casting |
All |
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Wand of monster summoning (3) |
Summons 12 HD of monsters |
Not usable by fighter, cleric, druid, thief |
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Wand of sleep (8) |
Sleep unless victim saves vs. wands |
All |
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Wand of spell striking (9), (10), (11) |
Cast Breach, Cast Pierce Magic |
Mage, bard |
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Wondrous gloves (Cespenar upgrade to the bard's gloves found in (10) |
+1 to hit, +1 armor class, bonus second-, third-, and fourth-level spell |
Bards |