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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Potions and Miscellaneous Magic

Potions are commonly found throughout the expansion pack and remain incredibly useful items that can affect the outcome of any battle. There are also a variety of new and powerful amulets, rods and other miscellaneous magic items which are worthwhile equipping. The sectors where each item can be located are indicated in parentheses next to the item's name.


 
Potions


 

Item

Special Abilities Conferred by Potion

Antidote (2), (8), (9), (11), (13)

A green potion that cures poison

Elixir of health (2), (13)

Cures poison and 10 hit points

Oil of speed (1), (2), (3), (10), (14)

White in color, this potion increases the movement and combat capabilities of imbiber by 100 percent, doubling attack abilities but not affecting spellcasting

Potion of absorption (13)

+10 armor class bonus from crushing attacks, 100 percent immunity to electrical attacks for 10 turns

Potion of agility (2), (13)

Raises the dexterity of the imbiber to 18, affecting armor class and missile attack adjustment, lasting 15 turns

Potion of cold resistance (2), (3)

Confers a 50 percent resistance to cold-based attacks on the imbiber, lasts for ten turns

Potion of cloud giant strength (2), (9)

Raises imbiber's strength up to 23 for ten turns

Potion of extra healing (1), (2), (3), (5), (7), (8), (10), (11), (12), (13), (14)

Restores 27 hit points

Potion of fire giant strength (2), (5), (11), (13)

Raises imbiber's strength up to 22 for ten turns

Potion of fire resistance (2), (3)

Confers a 50 percent resistance to fire-based attacks on the imbiber, lasts for ten turns

Potion of fortitude (11)

Raiders imbiber's constitution to 18 for 15 turns

Potion of frost giant strength (1), (2)

Raises imbiber's strength up to 21 for ten turns

Potion of genius (2), (13)

Increases imbiber's intelligence temporarily by four, up to a maximum of 25

Potion of healing (2), (3), (8), (11), (13)

Restores nine hit points

Potion of heroism (2), (8)

+10 percent hit points, THAC0 set to 90 percent of current base, duration ten turns, usable only by fighters, rangers, and paladins

Potion of hill giant strength (2), (3)

Raises imbiber's strength up to 19 for ten turns

Potion of infravision (8)

Grants infravision up to 120 feet for 20 turns or until dispelled

Potion of insight (2), (13)

Raise wisdom of person to 18 for approximately six hours or until dispelled

Potion of insulation (2), (10)

Grants 50 percent resistance to electrical damage to imbiber, lasts for ten turns or until dispelled

Potion of invisibility (2), (3), (11), (14)

Invisibility for 12 hours, combat ends the effect

Potion of invulnerability (2), (5)

Sets armor class to 0, +5 saving throws, lasts five hours (fighter classes only)

Potion of master thievery (2), (13)

+40 percent lockpicking, +40 percent pickpockets, duration three hours

Potion of mind focusing (2), (13)

+3 intelligence, +3 dexterity for 12 hours

Potion of perception (2), (13)

Heightens perception, making thieving skills more likely to succeed (+20 percent bonus to find/remove traps, pick pockets, pick locks, hide in shadows), lasts for six hours

Potion of regeneration (2)

Imbues the drinker with the regeneration ability similar to that of a troll, healing wounds at the rate of two hit points per round, lasts for three turns

Potion of storm giant strength (2)

Raises imbiber's strength up to 24 for ten turns

Potion of strength (2), (3), (7), (10)

Increase strength of imbiber to 18 for approximately 20 turns or until dispelled

Potion of superior healing (2), (3), (5), (8), (9), (10), (11), (12), (13)

Restores 40 hit points

Miscellaneous Magic Items

Description of Item

Special Ability Conferred

Usability

Amulet of 5 percent magic resistance (1)

Magic resistance +5 percent

All

Amulet of cheetah speed (14)

Increases movement by 2, casts improved haste on wearer once per day

All

Kaligun's amulet of magic resistance (1)

Magic resistance +10 percent

All

Amulet of the master harper (5)

+20 percent to find traps and pick locks; +3 armor class bonus, wearer is immune to silence

Bard, thief

Amulet of power (1)

+5 magic resistance, vocalize, decrease casting speed by 1, immunity to level drain

Not usable by fighter, thief

Amulet of protection +1: The Protector (13)

+1 armor class and savings throw bonus

All

Amulet of Seldarine (1)

+10 percent magic resistance, +1 bonus to saving throws

All

Bag of holding (1)

Opens into a nondimensional space capable of holding dozens of items without changing weight

All

Bag of plenty +1 (5)

Unlimited +1 sling bullets

All

Bag of plenty +2

Unlimited +2 sling bullets (can be created with a king's tear gem found in (6) and the bag of plenty found at (5)

All

Bard's gloves (9)

Not magical until crafted with gems by Cespenar

Bards

Belt of inertial barrier (1)

+5 to saves vs. breath weapons, +25 percent resistance to missile damage, +50 percent to magic damage

All

Black spider figurine (1)

Summons a huge spider for five minutes, once per day

All

Blessed bracers (8)

Cast cure critical wounds once per day; cast resurrection once per day; +10 to maximum hit points; created by Cespenar from the paladin's bracers.

Paladin

Boots of speed: The Paws of the Cheetah (1)

Increases wearer's speed of movement

All

Boots of stealth (1)

+20 percent move silently bonus, +15 percent hide in shadows bonus

Not usable by fighter, mage, cleric, druid

Bracers of blinding strike (1)

Improved haste once per day for 20 seconds

All

Bracers of defense (armor class 3) (1)

Reduces wearer's armor class to 3, weight 2

All

Bracers of defense (AC4) (1)

Reduces wearer's armor class to 4, weight 2

All

Tzu-Zan's bracers (15)

+15 to maximum hit points, +1 armor class bonus

Monks only

Case of plenty +1/2 (8)

Unlimited +1 bolts or +2 bolts (can be upgraded by Cespenar for 5,000 gold)

All

Circlet of Netheril (9)

+10 to maximum hit points, memorize one additional seventh- and eighth-level spell; this item isn't magical until Cespenar combines it with a bronze Ioun stone

Mages

Cloak of the high forest (1)

+1 armor class bonus and saving throws

Only Cernd

Montolio's cloak (13)

+1 bonus to armor class; +1 to all saving throws, +2 to hit with off hand

Only rangers

Cloak of protection +2: The Spirit's Shield (1)

Armor class +2, +2 saving throws

All

Improved cloak of protection +2; an improved version of the cloak above, which can be improved by purchasing scrolls at (2)

Armor class +2, +2 saving throws, improved haste once per day; improved invisibility once per day

All

Deck of many things (10)

Creates random good or bad effect on user depending upon which card is drawn

All

Girdle of fire giant strength (5)

Set strength to 22

All

Girdle of hill giant strength (1)

Set strength to 19

All

Gauntlets of extraordinary specialization (12)

Adds on extra half an attack per round, +1 to hit, +2 damage

Fighters, rangers, paladins

Gauntlets of weapon expertise: Legacy of the Masters (1)

+1 to hit, +2 damage

All

Glasses of identification (13)

Identify items up to three times a day

 

Golden lion figurine (1)

Summons a lion for five minutes, once per day

All

Golem manual (8), additional pages at (5) and (11)

Summons a flesh golem for 10 rounds once per day (can be improved by clay golem page found on level 4 of Watcher's Keep and by the stone golem page found in Marching Mountains to summon a stone golem)

Mages, bards

Harp of discord (1)

Three times a day can cause confusion to enemies

Bards

Ioun stone (bronze) (2)

Memorize a seventh-level spell when equipped

Mage, bard

Ioun stone (dusty rose) (1)

Armor class bonus +1

All

Ioun stone (lavender) (2)

Armor class bonus +1, +4 to all saves vs. death

Mage, bard

Ioun stone (obsidian) (2)

+1 to constitution

All

Ioun stone (Wong Fei) (14)

Armor class bonus +1, +15 to max hit points, regenerates hit points every six seconds

Monk, fighter, kensai

Jansen spectroscopes (1)

Detect invisibility once per day, +25 percent detect and disarm traps, +20 percent detect illusions

Only usable by Jan Jansen

Jansen techno-gloves (1)

+20 percent lockpicking, +20 percent pickpockets

Only usable by Jan Jansen

Malla's soul stone (12)

+1 to dexterity, +1 to constitution, cast neutralize poison once per day

Not usable by characters of good alignment

Paladin's bracers (8)

+10 to maximum hit points while equipped

Paladins

Quiver of plenty (8)

Unlimited +1 arrows

All

Ring of acuity (1)

Gives two extra second-level spells, one extra third-level spell, and one extra fourth-level spell

Mage

Ring of animal friendship: Druid's Ring (2), (4), (13)

Charm animal unless save vs. wand, range 40 feet

All

Ring of anti-venom (13)

Immunity to all poisons

All

Ring of danger sense (1)

+25 percent to trap detection

Thieves

D'Arnisse signet ring (1)

+2 armor class and saving throws bonus, +50 percent fire resistance

Only usable by Nalia

Ring of earth control (1)

+1 armor class bonus, once per day can charm earth elementals (+2 bonus to elemental's saving throw), stone to flesh

All

Ring of fire resistance: Batalista's Passport (2)

Fire resistance +40 percent

All

Ring: Heartwood Ring (13)

Memorize one additional sixth- and seventh-level spell

Druids

Ring of invisibility: Sandthief's Ring (1)

Wearer becomes invisible until an attack is made, once per day

All

Ring of lock picks (1)

+25 percent to lock picking

Only usable by thief

Ring of protection +1: Ring of the Princes (1)

+1 armor class and savings throw bonus

All

Ring of regeneration (1)

Regenerates 1 hit point every six seconds

All

Ring of spell turning (1)

Cast minor spell turning once per day

All

Rod of resurrection (3)

Resurrects the dead

All

Rod of reversal (13)

Casts ruby ray of reversal

Fighters, Rangers, Paladins

Shakti figurine (2)

Turns user into a blue-armored warrior once per day, armor class -5, hasted, attack twice per round with +4 short sword with two proficiency slots of expertise

Not usable by Fighters

Silver horn of Valhalla (1)

Summons a fifth-level berserk warrior who will fight for the summoner for one minute, once per day

All

Wand of cursing (9), (11), (14)

Cast blindness, deafness, and silence on target (save negates all effects)

All

Wand of frost (13)

Inflicts a column of ice on a target, for 8d6 of damage

Not usable by fighter, cleric, druid, thief

Wand of heavens (8), (11)

Casts flamestrike against a target for 8d6 damage

Not usable by fighter, mage, bard, thief

Wand of lightning (2)

Casts lightning bolt for 6d6 damage (save vs. wands for half) at a range of 100 feet

Not usable by fighter, cleric, druid, thief

Wand of magic missiles (11)

One magic missile to strike target per casting

All

Wand of monster summoning (3)

Summons 12 HD of monsters

Not usable by fighter, cleric, druid, thief

Wand of sleep (8)

Sleep unless victim saves vs. wands

All

Wand of spell striking (9), (10), (11)

Cast Breach, Cast Pierce Magic

Mage, bard

Wondrous gloves (Cespenar upgrade to the bard's gloves found in (10)

+1 to hit, +1 armor class, bonus second-, third-, and fourth-level spell

Bards


 
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