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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Scimitar (Slashing Damage)/Wakizashi (Piercing Damage) /Ninja-To (Slashing Damage) (All One-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the following classes (requirements)

Ninja-to

1d8

5

4

None

Druid, cleric, mage (requires 6 strength)

Ninja-to +1 (2)

1d8+1

4

3

None

Druid, cleric, mage (requires 6 strength)

Usuno's blade +4 (8)

1d8+4

1

0

10 percent chance of doing 2d10 electrical damage with each hit (save for half)

Druid, cleric, mage (requires 6 strength)

Scimitar

1d8

4

5

None

Cleric, mage (requires 10 strength)

Scimitar +1 (13)

1d8+3

3

4

None

Cleric, mage (requires 10 strength)

Scimitar of speed +2: Belm (1)

1d8+1

3

0

Sets attacks to +1 per round

Cleric, mage (requires 10 strength)

Scimitar +3 (1), (3)

1d8+3

1

2

None

Cleric, mage (requires 10 strength)

Drow scimitar +3 (14)

1d8+4

3

2

Turns to dust if removed from Underdark

Cleric, mage (requires 10 strength)

Spectral brand +4 (10)

1d8+4

2

1

+ 1d4 cold damage; summon spectral blade once per day to fight on your behalf for four rounds

Cleric, mage (requires 8 strength)

Spectral brand +5 upgrade by Cespenar with lich skull found at (14)

1d8+5

2

1

Negative plane protection when equipped, + 1d6 cold damage; summon spectral blade once per day to fight on your behalf for four rounds

Cleric, mage (requires 8 strength)

Wakizashi

1d8

3

3

None

Druid, cleric, mage (requires 5 strength)

Wakizashi +1 (2)

1d8+1

2

2

None

Druid, cleric, mage (requires 5 strength)

Yamato +4 (2)

1d8+4

1

0

+1 armor class bonus

Druid, cleric, mage (requires 5 strength)

Slings (Piercing Damage, One-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Requirements

Bullet

1d4+1

0

N/A

None

N/A

Bullet +1 (1), (2), (3), (8), (9), (11)

1d4+2

0

N/A

None

N/A

Sunstone bullet +1 (1), (5), (6), (9), (11), (12)

1d4+2

0

N/A

+2 fire damage

N/A

Bullet +2 (1), (2), (3), (7), (8), (9), (10), (12)

1d4+3

0

N/A

None

N/A

Bullet +3 (2), (3), (4), (8), (9), (11), (12), (13), (14)

1d4+4

0

N/A

None

N/A

Bullet +4 (2), (3), (9), (11), (12), (14)

1d4+5

0

N/A

None

N/A

Sling

By bullet

0

6

Missile weapons

Requires 3 strength

Sling +1 (1), (2), (13)

By bullet +3

0

5

None

Requires 3 strength

Sling +2 (1), (2), (3)

By bullet +2

0

4

None

Requires 3 strength

Sling of seeking +2 (1)

By bullet +2

0

4

Plus strength bonus to damage

Requires 3 strength

Sling +3 (2), (3), (13)

By bullet +3

0

4

None

Requires 3 strength

Sling +3: Arla's Dragonbane (1)

By bullet +3

0

3

None

Requires 3 strength

Erinne sling +4 (12)

By bullet +4

0

0

Can create five +4 bullets once per day

Requires 3 strength

Erinne sling +5 (12); made by Cespenar for 5,000 gold

By bullet +5

0

0

Can create five +4 bullets once per day

Requires 3 strength

Spears (piercing damage, two-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the Following Classes (Requirements)

Spear

1d6

5

6

None

Cleric, mage, thief (requires 5 strength)

Spear +1 (2), (10), (13)

1d6+1

5

5

None

Cleric, mage, thief (requires 5 strength)

Spear +2 (2), (3) , (7)

1d6+2

3

4

None

Cleric, mage, thief (requires 5 strength)

Spear +3 (1), (2), (3), (13)

1d6+3

3

3

None

Cleric, mage, thief (requires 5 strength)

Spear +3, impaler (1)

1d6+3

3

3

+10 piercing damage

Cleric, mage, thief (requires 5 strength)

Staff spear +2 (3)

1d8+3

4

4

None

Monk (requires 5 strength)

Ixil's nail +4 (12)

1d6+4

5

6

None

Cleric, mage, thief (requires 5 strength)

Ixil's spike +6 (12) and (9); made by Cespenar from the spike and Ixil's nail

1d6+6

5

2

Permanent free action with each hit; opponent must save or be pinned for three rounds, taking an additional 1d6+5 per round

Cleric, mage, thief (requires 5 strength)

Sword, Bastard (slashing damage, one-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the Following Classes (Requirements)

Bastard sword

2d4

10

8

Sword (large)

Druid, cleric, mage, thief

Bastard sword +1(2) (10)

2d4+1

9

7

None

Druid, cleric, mage, thief (requires 11 strength)

Bastard sword +2(2), (3), (12)

2d4+2

7

6

None

Druid, cleric, mage, thief (requires 11 strength)

Bastard sword +3(2), (3), (7), (13)

2d4+3

7

5

None

Druid, cleric, mage, thief (requires 11 strength)

Blade of searing +3 (1)

2d4+3

5

5

+1 fire damage

Druid, cleric, mage, thief (requires 11 strength)

Foebane +3 (7)

2d4+3

7

5

+6 damage vs. undead, shapeshifters and all extra-planar beings

Druid, cleric, mage, thief (requires 11 strength)

Foebane +5 (upgrade from Cespenar)

2d4+5

5

3

+6 damage vs. undead, shapeshifters and all extra-planar beings; can only be created by having Cespenar adding Fflar's scabbard to Foebane +3

Druid, cleric, mage, thief (requires 11 strength)

Purifier +4 (10)

2d4+4

6

4

+20 percent magic resistance, additional +4 vs. chaotic evil opponents

Usable only by paladins

Purifier +5; upgraded by Cespenar with the eye of Tyr found at (14)

2d4+5

5

3

+30 percent magic resistance, cast dispel magic twice and mass cure once per day; additional +5 vs. chaotic evil opponents

Usable only by paladins

Sword, Katana (slashing damage, one-handed)

Weapon

Damage

Weight

Speed Factor

Special Abilities

Not Usable by the Following Classes (Requirements)

Katana

1d10

6

4

None

Druid, cleric, mage (requires 6 strength)

Corthala family blade (1)

1d10+2

4

2

Two additional points bleeding damage on target every round for two rounds, +2 armor class bonus vs. slashing weapons

Only usable by Valygar

Katana +1 (2), (3), (5), (13)

1d10+1

5

3

None

Druid, cleric, mage (requires 6 strength)

Katana +2 (2), (3), (14)

1d10+2

4

2

None

Druid, cleric, mage (requires 6 strength)

Katana +3 (2), (3), (13)

1d10+3

3

1

None

Druid, cleric, mage (requires 6 strength)

Hindo's doom +3 (12)

1d10+3

3

1

Casts lesser restoration once per day

Druid, cleric, mage (requires 6 strength)

Hindo's doom +4; made by Cespenar using Hindo's hand, found at (15)

1d10+4

2

0

Casts greater restoration once per day, 10 percent magic resistance, immunity to death magic

Druid, cleric, mage (requires 6 strength)


 
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