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Ninja-to |
1d8 |
5 |
4 |
None |
Druid, cleric, mage (requires 6 strength) |
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Ninja-to +1 (2) |
1d8+1 |
4 |
3 |
None |
Druid, cleric, mage (requires 6 strength) |
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Usuno's blade +4 (8) |
1d8+4 |
1 |
0 |
10 percent chance of doing 2d10 electrical damage with each hit (save for half) |
Druid, cleric, mage (requires 6 strength) |
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Scimitar |
1d8 |
4 |
5 |
None |
Cleric, mage (requires 10 strength) |
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Scimitar +1 (13) |
1d8+3 |
3 |
4 |
None |
Cleric, mage (requires 10 strength) |
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Scimitar of speed +2: Belm (1) |
1d8+1 |
3 |
0 |
Sets attacks to +1 per round |
Cleric, mage (requires 10 strength) |
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Scimitar +3 (1), (3) |
1d8+3 |
1 |
2 |
None |
Cleric, mage (requires 10 strength) |
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Drow scimitar +3 (14) |
1d8+4 |
3 |
2 |
Turns to dust if removed from Underdark |
Cleric, mage (requires 10 strength) |
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Spectral brand +4 (10) |
1d8+4 |
2 |
1 |
+ 1d4 cold damage; summon spectral blade once per day to fight on your behalf for four rounds |
Cleric, mage (requires 8 strength) |
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Spectral brand +5 upgrade by Cespenar with lich skull found at (14) |
1d8+5 |
2 |
1 |
Negative plane protection when equipped, + 1d6 cold damage; summon spectral blade once per day to fight on your behalf for four rounds |
Cleric, mage (requires 8 strength) |
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Wakizashi |
1d8 |
3 |
3 |
None |
Druid, cleric, mage (requires 5 strength) |
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Wakizashi +1 (2) |
1d8+1 |
2 |
2 |
None |
Druid, cleric, mage (requires 5 strength) |
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Yamato +4 (2) |
1d8+4 |
1 |
0 |
+1 armor class bonus |
Druid, cleric, mage (requires 5 strength) |
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Bullet |
1d4+1 |
0 |
N/A |
None |
N/A |
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Bullet +1 (1), (2), (3), (8), (9), (11) |
1d4+2 |
0 |
N/A |
None |
N/A |
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Sunstone bullet +1 (1), (5), (6), (9), (11), (12) |
1d4+2 |
0 |
N/A |
+2 fire damage |
N/A |
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Bullet +2 (1), (2), (3), (7), (8), (9), (10), (12) |
1d4+3 |
0 |
N/A |
None |
N/A |
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Bullet +3 (2), (3), (4), (8), (9), (11), (12), (13), (14) |
1d4+4 |
0 |
N/A |
None |
N/A |
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Bullet +4 (2), (3), (9), (11), (12), (14) |
1d4+5 |
0 |
N/A |
None |
N/A |
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Sling |
By bullet |
0 |
6 |
Missile weapons |
Requires 3 strength |
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Sling +1 (1), (2), (13) |
By bullet +3 |
0 |
5 |
None |
Requires 3 strength |
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Sling +2 (1), (2), (3) |
By bullet +2 |
0 |
4 |
None |
Requires 3 strength |
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Sling of seeking +2 (1) |
By bullet +2 |
0 |
4 |
Plus strength bonus to damage |
Requires 3 strength |
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Sling +3 (2), (3), (13) |
By bullet +3 |
0 |
4 |
None |
Requires 3 strength |
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Sling +3: Arla's Dragonbane (1) |
By bullet +3 |
0 |
3 |
None |
Requires 3 strength |
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Erinne sling +4 (12) |
By bullet +4 |
0 |
0 |
Can create five +4 bullets once per day |
Requires 3 strength |
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Erinne sling +5 (12); made by Cespenar for 5,000 gold |
By bullet +5 |
0 |
0 |
Can create five +4 bullets once per day |
Requires 3 strength |
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Spear |
1d6 |
5 |
6 |
None |
Cleric, mage, thief (requires 5 strength) |
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Spear +1 (2), (10), (13) |
1d6+1 |
5 |
5 |
None |
Cleric, mage, thief (requires 5 strength) |
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Spear +2 (2), (3) , (7) |
1d6+2 |
3 |
4 |
None |
Cleric, mage, thief (requires 5 strength) |
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Spear +3 (1), (2), (3), (13) |
1d6+3 |
3 |
3 |
None |
Cleric, mage, thief (requires 5 strength) |
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Spear +3, impaler (1) |
1d6+3 |
3 |
3 |
+10 piercing damage |
Cleric, mage, thief (requires 5 strength) |
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Staff spear +2 (3) |
1d8+3 |
4 |
4 |
None |
Monk (requires 5 strength) |
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Ixil's nail +4 (12) |
1d6+4 |
5 |
6 |
None |
Cleric, mage, thief (requires 5 strength) |
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Ixil's spike +6 (12) and (9); made by Cespenar from the spike and Ixil's nail |
1d6+6 |
5 |
2 |
Permanent free action with each hit; opponent must save or be pinned for three rounds, taking an additional 1d6+5 per round |
Cleric, mage, thief (requires 5 strength) |
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Bastard sword |
2d4 |
10 |
8 |
Sword (large) |
Druid, cleric, mage, thief |
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Bastard sword +1(2) (10) |
2d4+1 |
9 |
7 |
None |
Druid, cleric, mage, thief (requires 11 strength) |
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Bastard sword +2(2), (3), (12) |
2d4+2 |
7 |
6 |
None |
Druid, cleric, mage, thief (requires 11 strength) |
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Bastard sword +3(2), (3), (7), (13) |
2d4+3 |
7 |
5 |
None |
Druid, cleric, mage, thief (requires 11 strength) |
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Blade of searing +3 (1) |
2d4+3 |
5 |
5 |
+1 fire damage |
Druid, cleric, mage, thief (requires 11 strength) |
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Foebane +3 (7) |
2d4+3 |
7 |
5 |
+6 damage vs. undead, shapeshifters and all extra-planar beings |
Druid, cleric, mage, thief (requires 11 strength) |
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Foebane +5 (upgrade from Cespenar) |
2d4+5 |
5 |
3 |
+6 damage vs. undead, shapeshifters and all extra-planar beings; can only be created by having Cespenar adding Fflar's scabbard to Foebane +3 |
Druid, cleric, mage, thief (requires 11 strength) |
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Purifier +4 (10) |
2d4+4 |
6 |
4 |
+20 percent magic resistance, additional +4 vs. chaotic evil opponents |
Usable only by paladins |
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Purifier +5; upgraded by Cespenar with the eye of Tyr found at (14) |
2d4+5 |
5 |
3 |
+30 percent magic resistance, cast dispel magic twice and mass cure once per day; additional +5 vs. chaotic evil opponents |
Usable only by paladins |
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Katana |
1d10 |
6 |
4 |
None |
Druid, cleric, mage (requires 6 strength) |
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Corthala family blade (1) |
1d10+2 |
4 |
2 |
Two additional points bleeding damage on target every round for two rounds, +2 armor class bonus vs. slashing weapons |
Only usable by Valygar |
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Katana +1 (2), (3), (5), (13) |
1d10+1 |
5 |
3 |
None |
Druid, cleric, mage (requires 6 strength) |
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Katana +2 (2), (3), (14) |
1d10+2 |
4 |
2 |
None |
Druid, cleric, mage (requires 6 strength) |
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Katana +3 (2), (3), (13) |
1d10+3 |
3 |
1 |
None |
Druid, cleric, mage (requires 6 strength) |
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Hindo's doom +3 (12) |
1d10+3 |
3 |
1 |
Casts lesser restoration once per day |
Druid, cleric, mage (requires 6 strength) |
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Hindo's doom +4; made by Cespenar using Hindo's hand, found at (15) |
1d10+4 |
2 |
0 |
Casts greater restoration once per day, 10 percent magic resistance, immunity to death magic |
Druid, cleric, mage (requires 6 strength) |
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