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Dart |
1d3 |
0 |
2 |
None |
Cleric |
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Dart +1 (1), (2), (3), (6), (8), (11), (13) |
1d3 +1 |
0 |
1 |
None |
Cleric |
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Darts of wounding (1), (5), (9) |
1d3 |
0 |
2 |
20 damage in 20 seconds (save vs. death for none) |
Cleric |
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Darts of stunning (9), (10), (11) |
1d3 + |
0 |
2 |
(Save vs. spell or be stunned for 7 rounds) |
Cleric |
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Crimson dart +3 (8) |
1d3 +3 |
0 |
0 |
Returns instantly to user's hand after being thrown |
Cleric |
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Flail |
1d6+1 |
15 |
7 |
None |
Druid, mage, thief (requires 13 strength) |
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Flail+1 (2), (13) |
1d6+2 |
13 |
6 |
None |
Druid, mage, thief (requires 13 strength) |
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Flail+2 (2), (12) |
1d6+3 (descript. typo says +2) |
12 |
5 |
None |
Druid, mage, thief (requires 13 strength) |
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Flail+3 (2), (3), (13) |
1d6+4 |
11 |
4 |
None |
Druid, mage, thief (requires 13 strength) |
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Flail of ages +3 (1) |
1d6+4 |
10 |
4 |
+1 acid, +1 fire, and +1 cold |
Druid, mage, thief (requires 13 strength) |
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Flail of ages +4 (9) |
1d6+5 |
9 |
3 |
33 percent chance of slowing target each hit; +1 acid, +1 fire, +1 cold, and +1 poison; can only be created by Cespenar after the poison head is found on the second level of Watcher's Keep |
Druid, mage, thief (requires 13 strength) |
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Flail of ages +5 (15) |
1d6+6 |
8 |
2 |
33 percent chance of slowing target each hit; +2 acid, +2 fire, +2 cold, +2 poison, and +2 electrical damage; can only be created by Cespenar after the electric head is found in Abizagal's lair |
Druid, mage, thief (requires 13 strength) |
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Drow flail +3 (14) |
1d6+4 |
15 |
4 |
Turns to dust if removed from the Underdark |
Druid, mage, thief (requires 13 strength) |
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Morning star |
2d4, |
12 |
7 |
None |
Druid, mage, thief (requires 11 strength) |
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Morning star +1 (2), (13) |
2d4+1 |
10 |
6 |
None |
Druid, mage, thief (requires 11 strength) |
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Morning star +2 (2), (3) |
2d4+2 |
9 |
5 |
None |
Druid, mage, thief (requires 11 strength) |
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Morning star +3 (2), (3), (13) |
2d4+3 |
8 |
4 |
None |
Druid, mage, thief (requires 11 strength) |
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Ice star +4 (2) |
2d4+4 |
8 |
4 |
An additional +1-4 extra cold damage |
Druid, mage, thief (requires 11 strength) |
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Halberd |
1d10 |
15 |
9 |
None |
Druid, cleric, mage, thief (requires 13 strength) |
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Halberd +1 (2), (6), (13) |
1d10+1 |
14 |
8 |
None |
Druid, cleric, mage, thief (requires 13 strength) |
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Halberd +2 (2), (3), (8) |
1d10+2 |
12 |
7 |
None |
Druid, cleric, mage, thief (requires 13 strength) |
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Halberd +3 (1), (2), (3), (13) |
1d10+3 |
11 |
6 |
None |
Druid, cleric, mage, thief (requires 13 strength) |
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Halberd +3: Dragon's Bane (1) |
1d10+3 |
12 |
9 |
+6 vs. dragons |
Druid, cleric, mage, thief (requires 13 strength) |
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Drow halberd +3 (14) |
1d10+3 |
15 |
6 |
None |
Druid, cleric, mage, thief (requires 13 strength) |
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Ravager +4 (5) |
1d10+4 |
12 |
5 |
Cast cloak of fear twice per day |
Druid, cleric, mage, thief (requires 13 strength) |
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Mace |
1d6+2 |
8 |
7 |
None |
Druid, mage, thief (requires 10 strength) |
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Mace +1 (2), (13) |
1d6+1 |
8 |
6 |
None |
Druid, mage, thief (requires 10 strength) |
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Mauler's arm +2 (1) |
1d6+3 |
7 |
5 |
Increases wielder's strength to 18 |
Druid, mage, thief |
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Mace +2 (2), (3), (12) |
1d6+2 |
7 |
5 |
None |
Druid, mage, thief (requires 10 strength) |
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Mace +3 (1), (2), (3), (13) |
1d6+4 |
6 |
4 |
None |
Druid, mage, thief (requires 10 strength) |
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Storm star +3 (11) |
1d6+4 |
6 |
4 |
plus 1d6 electrical damage |
Druid, mage, thief (requires 10 strength) |
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Storm star +5 (11) |
1d6+6 |
4 |
2 |
Plus 1d6 electrical damage, 5 percent chance of chain lightning on target with each successful attack, +20 percent electrical resistance |
Druid, mage, thief (requires 10 strength) |
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Quarter staff |
1d6 |
4 |
4 |
None |
Requires 5 strength |
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Quarter staff +1 (2), (13) |
1d6+1 |
4 |
3 |
None |
Requires 5 strength |
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Staff of high forest (1) |
1d6+2 |
3 |
2 |
Regenerates 1 hit point every 12 seconds |
Only usable by Cernd |
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Quarter staff +2 (2), (3), (12) |
1d6+2 |
3 |
1 |
None |
Requires 5 strength |
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Serpent shaft (12) |
1d6+2 |
3 |
1 |
50 percent chance of poisoning opponents; poison lasts for one round and does 2 hit points of damage per second until target makes saving throw |
Requires 5 strength |
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Martial staff +3 (1) |
1d6+3 |
4 |
1 |
None |
Requires 5 strength |
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Quarter staff +3 (2), (3) |
1d6+3 |
2 |
1 |
None |
Requires 5 strength |
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Cleric's staff +3 (1), (2), (10) |
1d6+3 |
3 |
1 |
None |
Requires 5 strength |
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Staff of Rynn +4 (1) |
1d6+4 |
3 |
1 |
None |
Requires 5 strength |
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Staff of the ram +4 (11) |
1d6+10 |
3 |
1 |
10 percent chance opponent is knocked back and stunned |
Requires 5 strength |
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Staff of the ram +6 (11) |
1d6+12 |
3 |
1 |
15 percent chance opponent is knocked back and stunned, +1d5 piercing (can only be made by Cespenar) |
Requires 5 strength |
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