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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Baldur's Gate II: Throne of Bhaal
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Mind Flayers/Illithid

These monsters can hurl a variety of psionic attacks. Mind flayers are even worse in melee combat, since a successful hit can be fatal due to their ability to drain intelligence.

Monster

Notable Special Abilities

Hit Points

Experience Points

Mind flayer

Drain intelligence, psionic blast, domination and other attacks psionic attacks that can drain intelligence, psionic blast and domination

40

20,000

Ulitharid

Drain intelligence, psionic blast, domination and other attacks; capable of healing

96

11,000

Vampiric

Level drain plus normal mind flayer abilities

68

14,000

Mists/Horrors

Swift and always found in groups, mists are a common foe.

Monster

Notable Special Abilities

Hit Points

Experience Points

Crimson Death

Magic resistance, +2 or better weapon to hit

102

9,000

Ice mist

Magic resistance

100

8,000

Mist Horror

Magic resistance, casts chaos

50

3,000

Poison

Magic resistance, poison

45

3,500

Spellhaunt

Magic resistance, drain memorized spells

45

2,000

Swamp horror

Magic resistance, level drain, casts horror

100

7,000

Vampiric

Magical weapons need to hit

40

1,000

Wandering

Magic resistance

40

5,000

Mummy

These undead creatures cause disease and are vulnerable to fire.

Monster

Notable Special Abilities

Hit Points

Experience Points

Mummy

Cause disease

51

3,000

Myconid

These semi-intelligent plants can hurl ranged spell effects, as described in the following chart, but are easily taken out by concentrated ranged fire or melee attacks.

Monster

Notable Special Abilities

Hit Points

Experience Points

Myconid

Casts confusion

40

420

King

Casts confusion

50

1,200

Spore colony

Casts poison

70

420

Nymph

These creatures appear as beautiful young women, capable of casting spells including dire charm. Druids can summon these creatures using the spell: call woodland beings.

Monster

Notable Special Abilities

Hit Points

Experience Points

Nymph

Magic resistance (50%), spell-casting

50

2,400

Ogre

You'll only have to fight these large, evil humanoids in your first challenge, when you'll meet several ogre mages. You'll also meet regular ogres as summoned creatures.

Monster

Notable Special Abilities

Hit Points

Experience Points

Ogre

None

30

270

Ogre mage

Invisibility, spell-casting a few spells, including magic missile, dire charm, cone of cold and flame arrow.

25

750

Orcs

These legendary humanoid monsters pose little threat in Throne of Bhaal, even in numbers. Occasionally, however, orcs will be equipped with powerful magical items and have advanced in experience levels, making them dangerous opponents. A band of experienced orcs lurks in the sewers of Saradush.

Monster

Notable Special Abilities

Hit Points

Experience Points

Archers

High-level archers can make called shots

10 or 100

34 or 6,000

Mage

Basic spellcasting

30

1,000

Elite

None

40 or 90

650

Orog, elite

Equipped with magic weapons

60 or 86

850 or 6,000

Sahuagin

You won't have much to fear from these amphibious creatures, since they'll only be encountered as part of your character's nostalgic first challenge.

Monster

Notable Special Abilities

Hit Points

Experience Points

Sahuagin

None

41

2,000

Salamanders

Frequently kept as guards by more powerful creatures, salamanders have an aura that causes elemental damage to those nearby.

Monster

Notable Special Abilities

Hit Points

Experience Points

Fire

Damaging fire aura

63

3,500

Frost

Damaging cold aura

73

9,000

Shambling Mounds

These gigantic swamp creatures are favorite pets of malevolent druids.

Monster

Notable Special Abilities

Hit Points

Experience Points

Shambling mounds

Invulnerable to crushing weapons, entangling and strangling attacks

160

9,000

Shadows

Another common undead foe, these souls are generally easily dispatched by a cleric:

Monster

Notable Special Abilities

Hit Points

Experience Points

Shadow

Drain strength

30

420

Shadow fiend

Drain strength

32

2,000

Shade, devil

Level drain

60

9,000


 
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