These monsters can hurl a variety of psionic attacks. Mind flayers are even worse in melee combat, since a successful hit can be fatal due to their ability to drain intelligence.
|
|
|
|
|
|
Mind flayer |
Drain intelligence, psionic blast, domination and other attacks psionic attacks that can drain intelligence, psionic blast and domination |
40 |
20,000 |
|
Ulitharid |
Drain intelligence, psionic blast, domination and other attacks; capable of healing |
96 |
11,000 |
|
Vampiric |
Level drain plus normal mind flayer abilities |
68 |
14,000 |
Swift and always found in groups, mists are a common foe.
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|
|
|
|
|
Crimson Death |
Magic resistance, +2 or better weapon to hit |
102 |
9,000 |
|
Ice mist |
Magic resistance |
100 |
8,000 |
|
Mist Horror |
Magic resistance, casts chaos |
50 |
3,000 |
|
Poison |
Magic resistance, poison |
45 |
3,500 |
|
Spellhaunt |
Magic resistance, drain memorized spells |
45 |
2,000 |
|
Swamp horror |
Magic resistance, level drain, casts horror |
100 |
7,000 |
|
Vampiric |
Magical weapons need to hit |
40 |
1,000 |
|
Wandering |
Magic resistance |
40 |
5,000 |
These undead creatures cause disease and are vulnerable to fire.
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|
|
|
|
|
Mummy |
Cause disease |
51 |
3,000 |
These semi-intelligent plants can hurl ranged spell effects, as described in the following chart, but are easily taken out by concentrated ranged fire or melee attacks.
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|
|
|
|
|
Myconid |
Casts confusion |
40 |
420 |
|
King |
Casts confusion |
50 |
1,200 |
|
Spore colony |
Casts poison |
70 |
420 |
These creatures appear as beautiful young women, capable of casting spells including dire charm. Druids can summon these creatures using the spell: call woodland beings.
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|
|
|
|
|
Nymph |
Magic resistance (50%), spell-casting |
50 |
2,400 |
You'll only have to fight these large, evil humanoids in your first challenge, when you'll meet several ogre mages. You'll also meet regular ogres as summoned creatures.
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|
|
|
|
|
Ogre |
None |
30 |
270 |
|
Ogre mage |
Invisibility, spell-casting a few spells, including magic missile, dire charm, cone of cold and flame arrow. |
25 |
750 |
These legendary humanoid monsters pose little threat in Throne of Bhaal, even in numbers. Occasionally, however, orcs will be equipped with powerful magical items and have advanced in experience levels, making them dangerous opponents. A band of experienced orcs lurks in the sewers of Saradush.
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|
|
|
|
|
Archers |
High-level archers can make called shots |
10 or 100 |
34 or 6,000 |
|
Mage |
Basic spellcasting |
30 |
1,000 |
|
Elite |
None |
40 or 90 |
650 |
|
Orog, elite |
Equipped with magic weapons |
60 or 86 |
850 or 6,000 |
You won't have much to fear from these amphibious creatures, since they'll only be encountered as part of your character's nostalgic first challenge.
Frequently kept as guards by more powerful creatures, salamanders have an aura that causes elemental damage to those nearby.
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|
|
|
|
|
Fire |
Damaging fire aura |
63 |
3,500 |
|
Frost |
Damaging cold aura |
73 |
9,000 |
These gigantic swamp creatures are favorite pets of malevolent druids.
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|
|
|
|
|
Shambling mounds |
Invulnerable to crushing weapons, entangling and strangling attacks |
160 |
9,000 |
Another common undead foe, these souls are generally easily dispatched by a cleric:
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|
|
|
|
|
Shadow |
Drain strength |
30 |
420 |
|
Shadow fiend |
Drain strength |
32 |
2,000 |
|
Shade, devil |
Level drain |
60 |
9,000 |