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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Baldur's Gate II: Throne of Bhaal
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Skeletons

The most common of all the undead, these creatures come in a large variety of shapes and sizes, including the ones listed in the following chart. Like all undead monsters, they are invulnerable to cold, charm, and hold spells. Skeletons are resistant to physical attacks other than those that deliver crushing damage.

Monster

Notable Special Abilities

Hit Points

Experience Points

Assassin

Poisonous backstab

80

6,000

Cleric

Cast spells, including finger of death

130

10,000

Mage

Cast spells, including improved mantle, mislead

50

7,200

Warrior

Magic resistance, equipped with two-handed swords +1

80

10,000

Solar

These planar creatures are generally of good alignment, but occasionally one of their number falls prey to temptation and embraces darker motivations.

Monster

Notable Special Abilities

Hit Points

Experience Points

Fallen solar

Magic resistance

210

32,000

Spiders

These creatures are commonly found throughout the Sword Coast, but only the most deadly of their breed can be found in Throne of Bhaal.

Monster

Notable Special Abilities

Hit Points

Experience Points

Phase

Teleportation, poison

44

1,400

Sword

Fast, but not poisonous

45

2,000

Mutated

Very fast, more powerful poison

30

9,000

Vortex

Poison, invisible web effect

60

2,700

Wraith

Poison

27

1,400

Trolls

Another common humanoid menace, these creatures regenerate hit points and can typically only be killed with fire or acid.

Monster

Notable Special Abilities

Hit Points

Experience Points

Normal

Can only be killed with fire or acid, regenerate hit points

50

1,400

Dust

Can only be killed with cold or acid, regenerate hit points

63

1400

Fire

Can only be killed with cold or acid, regenerate hit points

85

3,000

Blizzard

Can only be killed with fire or acid, regenerate hit points

80

5,000

Giant

Can only be killed with fire or acid, regenerate hit points

101

1,400

Spectral

Can only be killed with fire or acid, regenerate hit points

64

12,000

Umber Hulks

These large beetle-like beasts are commonly kept as guards by residents of the Underdark.

Monster

Notable Special Abilities

Hit Points

Experience Points

Umber hulk

Gaze causes confusion

74

4,000

Umber hulk elder

Gaze causes confusion, magic resistance

150

18,000

Vampires

These undead creatures frequently have additional abilities, such as spellcasting, which they retained from their prior lives.

Monster

Notable Special Abilities

Hit Points

Experience Points

Vampire

Touch drains two to three experience levels

75

8,500

Werewyvern

This extremely rare form of lycanthropy lets the individual afflicted with the disease change into a wyvern.

Monster

Notable Special Abilities

Hit Points

Experience Points

Greater werewyvern

Poison sting

175

15,000

Wraiths

These undead are also common, but more powerful than shadows, which they resemble.

Monster

Notable Special Abilities

Hit Points

Experience Points

Master

Drain one level per touch, spellcasting

120

30,500

Vampiric

Touch drains experience levels, can turn invisible

72

9,000


 
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