The most common of all the undead, these creatures come in a large variety of shapes and sizes, including the ones listed in the following chart. Like all undead monsters, they are invulnerable to cold, charm, and hold spells. Skeletons are resistant to physical attacks other than those that deliver crushing damage.
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Assassin |
Poisonous backstab |
80 |
6,000 |
|
Cleric |
Cast spells, including finger of death |
130 |
10,000 |
|
Mage |
Cast spells, including improved mantle, mislead |
50 |
7,200 |
|
Warrior |
Magic resistance, equipped with two-handed swords +1 |
80 |
10,000 |
These planar creatures are generally of good alignment, but occasionally one of their number falls prey to temptation and embraces darker motivations.
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Fallen solar |
Magic resistance |
210 |
32,000 |
These creatures are commonly found throughout the Sword Coast, but only the most deadly of their breed can be found in Throne of Bhaal.
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Phase |
Teleportation, poison |
44 |
1,400 |
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Sword |
Fast, but not poisonous |
45 |
2,000 |
|
Mutated |
Very fast, more powerful poison |
30 |
9,000 |
|
Vortex |
Poison, invisible web effect |
60 |
2,700 |
|
Wraith |
Poison |
27 |
1,400 |
Another common humanoid menace, these creatures regenerate hit points and can typically only be killed with fire or acid.
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Normal |
Can only be killed with fire or acid, regenerate hit points |
50 |
1,400 |
|
Dust |
Can only be killed with cold or acid, regenerate hit points |
63 |
1400 |
|
Fire |
Can only be killed with cold or acid, regenerate hit points |
85 |
3,000 |
|
Blizzard |
Can only be killed with fire or acid, regenerate hit points |
80 |
5,000 |
|
Giant |
Can only be killed with fire or acid, regenerate hit points |
101 |
1,400 |
|
Spectral |
Can only be killed with fire or acid, regenerate hit points |
64 |
12,000 |
These large beetle-like beasts are commonly kept as guards by residents of the Underdark.
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Umber hulk |
Gaze causes confusion |
74 |
4,000 |
|
Umber hulk elder |
Gaze causes confusion, magic resistance |
150 |
18,000 |
These undead creatures frequently have additional abilities, such as spellcasting, which they retained from their prior lives.
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Vampire |
Touch drains two to three experience levels |
75 |
8,500 |
This extremely rare form of lycanthropy lets the individual afflicted with the disease change into a wyvern.
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Greater werewyvern |
Poison sting |
175 |
15,000 |
These undead are also common, but more powerful than shadows, which they resemble.
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Master |
Drain one level per touch, spellcasting |
120 |
30,500 |
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Vampiric |
Touch drains experience levels, can turn invisible |
72 |
9,000 |