These mindless creatures can be powerful allies or tough opponents. Unless otherwise stated, you'll need magical weapons to hit these constructs.
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Adamantite/juggernaut |
Magic resistant, +3 weapons or better to hit; strongly resistant to everything other than crushing weapons |
70 |
25,000 |
|
Clay |
Magic resistant and immune to slashing and piercing damage |
50 |
8000 |
|
Flesh |
Magic resistant |
40 |
2,000 |
|
Ice |
Magic resistant, scalding steam when hit by fire |
92 |
25,000 (in Watcher's Keep), 13,000 otherwise |
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Magic |
Must use non-magical weapons |
64 |
8,000 |
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Stone |
Magic resistant +2 weapons or better to hit |
60 |
8,000 |
There are a few of these creatures stocking Watcher's Keep, but you'll primarily encounter these creatures as summoned creatures.
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Archers |
None |
8 |
34 |
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Shaman |
Spell-casting |
39 |
34 |
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Wizard |
Spell-casting |
20 |
34 |
These creature can be more dangerous than their small size might suggest because of their ability to cast spells and turn invisible.
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Dust mephit |
Cast glass dust |
27 |
420 |
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Imp |
Poison, spellcasting |
18 |
1,400 |
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Quasit |
Invisibility, spellcasting |
27 |
6,000 |
Melee opponents that are capable of inflicting serious wounds.
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Invisible stalker |
Magic resistance |
64 |
3,000 |
These acid beasts are best killed by fire.
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Green slime |
Immune to acid and poison |
16 |
64 |
|
Fission slime |
Can only be killed by fire |
65 |
3,000 |
|
Mustard jelly |
Acid attack |
65 |
2,000 |
These tiny creatures pose little threat to your seasoned adventurers, but will still occasionally be encountered in your travels.
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Kobold Commando |
Equipped with arrows of fire |
7 |
124 |
Organized, water breathing humanoids, these creatures use bolts that can stun opponents.
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Captain |
None |
100 |
4,000 |
|
Mage |
Spells |
40 |
2,000 |
|
Priest |
Spells |
64 |
2-4,000 |
|
Warrior |
None |
30 |
1,000 |
|
Whip |
None |
55 |
420 |
Among the most powerful of the creatures you'll face, liches are extremely powerful spellcasters that frequently cast ninth-level spells such as imprisonment.
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Demilich |
+4 or better weapons to hit, spellcasting including imprisonment and demi-lich wail (save or die) |
50 |
55,000 |
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Elemental |
+3 or better weapons to hit, spellcasting |
110 |
22,000 |
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Lich |
+3 or better weapons to hit, spellcasting |
90 |
22,000 |
These immobile creatures will try to ambush treasure seekers mistaking the mimics for chests.
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Killer mimic |
Spit acid, glue to paralyze opponents |
80 |
5,000 |