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IntroductionReforming the PartyTips and StrategiesItemsWalk-ThroughsGuide Contents


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Golems

These mindless creatures can be powerful allies or tough opponents. Unless otherwise stated, you'll need magical weapons to hit these constructs.

Monster

Notable Special Abilities

Hit Points

Experience Points

Adamantite/juggernaut

Magic resistant, +3 weapons or better to hit; strongly resistant to everything other than crushing weapons

70

25,000

Clay

Magic resistant and immune to slashing and piercing damage

50

8000

Flesh

Magic resistant

40

2,000

Ice

Magic resistant, scalding steam when hit by fire

92

25,000 (in Watcher's Keep), 13,000 otherwise

Magic

Must use non-magical weapons

64

8,000

Stone

Magic resistant +2 weapons or better to hit

60

8,000

Hobgoblins

There are a few of these creatures stocking Watcher's Keep, but you'll primarily encounter these creatures as summoned creatures.

Monster

Notable Special Abilities

Hit Points

Experience Points

Archers

None

8

34

Shaman

Spell-casting

39

34

Wizard

Spell-casting

20

34

Imps/Mephits

These creature can be more dangerous than their small size might suggest because of their ability to cast spells and turn invisible.

Monster

Notable Special Abilities

Hit Points

Experience Points

Dust mephit

Cast glass dust

27

420

Imp

Poison, spellcasting

18

1,400

Quasit

Invisibility, spellcasting

27

6,000

Invisible Stalker

Melee opponents that are capable of inflicting serious wounds.

Monster

Notable Special Abilities

Hit Points

Experience Points

Invisible stalker

Magic resistance

64

3,000

Jelly/Slime

These acid beasts are best killed by fire.

Monster

Notable Special Abilities

Hit Points

Experience Points

Green slime

Immune to acid and poison

16

64

Fission slime

Can only be killed by fire

65

3,000

Mustard jelly

Acid attack

65

2,000

Kobolds

These tiny creatures pose little threat to your seasoned adventurers, but will still occasionally be encountered in your travels.

Monster

Notable Special Abilities

Hit Points

Experience Points

Kobold Commando

Equipped with arrows of fire

7

124

Kuo-Toa

Organized, water breathing humanoids, these creatures use bolts that can stun opponents.

Monster

Notable Special Abilities

Hit Points

Experience Points

Captain

None

100

4,000

Mage

Spells

40

2,000

Priest

Spells

64

2-4,000

Warrior

None

30

1,000

Whip

None

55

420

Liches

Among the most powerful of the creatures you'll face, liches are extremely powerful spellcasters that frequently cast ninth-level spells such as imprisonment.

Monster

Notable Special Abilities

Hit Points

Experience Points

Demilich

+4 or better weapons to hit, spellcasting including imprisonment and demi-lich wail (save or die)

50

55,000

Elemental

+3 or better weapons to hit, spellcasting

110

22,000

Lich

+3 or better weapons to hit, spellcasting

90

22,000

Mimic

These immobile creatures will try to ambush treasure seekers mistaking the mimics for chests.

Monster

Notable Special Abilities

Hit Points

Experience Points

Killer mimic

Spit acid, glue to paralyze opponents

80

5,000


 
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