Caesar III
Third time is the charm
The point is that you see quite a nice
animation of how your village is established on an individual level. This can be
frustrating too if you are used to playing games such as Age of Empires where you can
always control exactly what a unit does do and what it does not do. The great advantages
of this is that you dont have to micromanage each unit. Something you will be very
grateful for once you have 1700 people living in your city. You feel more part of the
natural evolution of the city and you see the results of your discrete building of a farm
or the strategic placement of gardens unfold before your eyes. Caesar III is my idea of a
perfect mix between the fun of building a city and the excitement of defending it.
Events can unfold very quickly. Even as
immigrants are streaming in to take advantage of new housing in what you think is a
thriving city, you suddenly see long chains of carts being drawn out of the city as their
houses turn into signposts. You quickly check the senate building stats by moving your
cursor over it: 22% unemployment. I was setting up a nice residential section once
and when I looked up, my population counter was at zero and I was just able to see my last
former citizens slip off the map. Talk about a ghost town.
The Caesar III map offers much more detail.
Various types of trees, naturally sinuous rivers and rocky, hilly areas where you are
likely to find clay or iron ore. Cant find any? No need to worry. Just turn to the
user-friendly, comprehensive help feature and it will tell you that you can go to a trade
screen where you can import raw materials. You can then let your warehouse stock them,
your workshops will collect them eventually, they will produce manufactured goods and you
can sell back pottery and weapons to distant cities for a profit. Management of trade is a
bit tricky as you must clearly indicate what to import and export and then confirm in your
warehouse that these goods will be accepted. The buildings are real eye candy. From simple
slovenly tents to Venetian villas. I especially like the animated fountains and the finely
landscaped gardens. Although there may be only 3 or 4 types in the gardening set, it
always seems like such an endless variety when placed next to the wonderfully crafted
edifices.
Although senate control over your
burgeoning city/empire has been extended greatly, I still feel there is a lack of
continuity with what you are doing on the screen and what you need to get done in the
senate chambers. This was a problem in Caesar II and from the demo it would seem that this
has not been completely solved in Caesar III. Of course the demo is a demo. It does not
provide access to other features such as combat and fortifications and from the screen
shots that follow a gaming session, I am sure that interaction between the senate and the
military/city will be more than compensated for by grand battle scenes and the fun
improvements in city management. Look forward to many enjoyable hours of playing this
unique, captivating cross between the best of Sim City and Age of Empires.
You can download the playable demo here.
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