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Docks District

(Chapter 2 or 3)

 
 
 
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  Quest Menu    Shadow Thieves Hideout  

 

 

     

If you paid Gaelan Bayle the 15,000 gold that he requested at the beginning of Chapter 2, then you need to visit the Docks District to continue the story line. This area is the primary part of Chapter 3. You could enter this area before Chapter 3 (normally if you found the poisoned druid on the world map).

When you first enter this area, and if you have Yoshimo in your group, he will inform you that he must speak with Renal Bloodscalp. You can find Renal inside the Shadow Thieves Hideout. Speaking with Renal can wait until Chapter 3 (if you are in Chapter 2 still, and wanted to ask that question).

1. Shadow Thieves Hideout

2. Prebek's Home

3. Valygar's Home

4. Sea's Bounty Tavern

5. Mae'Var's Guildhall

6. Cromwell the smith

7. Galvarey Estate

8. Rayic's Home

9. Mook

10. Xzar

 

(1) Chapter 3 required quest: To continue the story line, you will want to enter the Shadow Thieves hideout. Inside you will find Aran Linvail and Renal Bloodscalp. You do not need to get involved with Renal, but you will need to deal with Aran Linvail to continue with the plot (unless you went the path of darkness and accepted Bodhi's request. In that case, you will still need to enter the Shadow Thieves Hideout, but for different reasons). 

Aran Linvail: Aran will give you 3 quests to accomplish before you can continue to the next chapter. 

A. His first quest is for you to assist Mook in guarding a shipment. Mook can be found in the Docks District, at location #9 on the map. Speak with Mook, and then Lassal will appear. He will Kill Mook and then attack you. Lassal will vanish before you can kill him. If you do this quest at night, you will see that Lassal is a Vampire (but you can do the quest day or night... It doesn't matter). Return to Aran and tell him what has happened.

B. Second, Aran will ask you to find information about the guild that the Shadow Thieves have been joining. You will be sent to the Five Flagon's Inn in the Bridge District to listen in on Jaylos and Caehan. Once you arrive, things could go in many different directions. The final result should be that a Guild Contact ("Gracen") arrives. Sometimes this does not happen (I do not know why). Be safe and save your game before you enter the Inn. When you kill the Guild Contact, you will find the "Contact Note". Take the note back to Aran and he will give you his final quest.

C. Finally, Aran will ask that you investigate the Tomb of Bodhi. He will give you 4 wooden stakes so that you can finish them for good. You will then need to go to the Graveyard District, infiltrate the Lair of Bodhi, and then return to Aran. (more info can be found here)

When you are finished in the Graveyard District, return and tell Aran Linvail. This will be the end of Chapter 3. You will want to finish up all the loose ends (quests) that you have not yet done. Chapter 4 will take place in another area.

(3) If you did not receive a quest that involved going to Umar Hills, you can gain a different one from inside this house (Hey at least you get Umar Hills marked on your map). Speak with the servant and ask about his master.

 

(4) Jaheira cursed: If Jaheira is in your group, a man named Baron Ployer will curse her when she enters the Sea's Bounty Tavern. To remove the curse you will need to visit the Slums and enter the home to the left of the Slaver Ship (north side of the area). In the home you will find Ployer and his 3 hired wizards. You will need to kill them all and then loot their bodies for a "Lock of Jaheira's hair".  You will gain 21250 exp for the trouble. You will need to sleep 2 times to completely remove the curse icon from Jaheira's picture.

Also, from inside the Sea's Bounty Tavern, you can locate a secret door that will lead you to the "Pirates Hideout". Kill the Pirates, and then check the water puddle for 1100 gold and a few gems.

User Added info: 

You can make the hired wizards leave Ployer alone to fight you before going to Slums. If you visit Government Building and speak with Cowled Wizard selling licenses (not sure of his name... Corneil?), you can ask him about Ployer's mages. He won't help you but when you leave the building, you'll meet Terrence, one of Ployer's mages by the entrance. Terrence will offer you to pay them 1000 for leaving baron to fight you alone. 500 gold is ok for him too :) On bribing the hired mages, you'll get about 10100 exp and they will not appear in fight with Ployer. 

Later, when finally meeting Ployer, you can simply kill him or make a deal - demand Jaheira's hair lock for leaving him alive. If you'll kill him, you'll get 6000 exp plus 21250 exp for quest completion. In case of deal, Jaheira screams "No quarter to Harpers killer" and killing Ployer on her own will. In this case the script writes something like: [Ployer is dead... Party gained 21250 exp... Jaheira: "I'm feeling better bla-bla-bla"... Party gained 21250 exp.] Does it mean the party gained 21250 exp TWICE? I haven't wrote down my previous exp numbers so cannot make sure of it... - Thanks to Tortikoff for this excellent alternative!

 

(5) Spy on Mae'var: If you accepted Renal Bloodscalps quest to spy on Mae'Var, then you will find him in the basement of the Guild House at #5. Enter inside and show Gorch the papers that Renal gave to you. This will get you in the door. You will still need to convince Mae'Var. 

If you manage to convince Mae'Var, he will give you a series of tasks to complete to "prove" that you are who you say that you are. His quests are listed below (A, B, and C).

A. Steal the Amulet from the Weathermistress in the Temple District: This quest is easy enough (check the Temple District map for location). When you return the Amulet to Mae'Var, you will gain 29,500 exp, and you will be sent to Edwin (on the 3rd floor of the Guild House) for your next assignment.

B. Kill Rayic: You can find Rayics House at location #8 on the map. Enter the home and work your way up to the 3rd floor. Along the way, you will need to deal with Mephits and Golems. When you reach Rayic, you can force him to be the aggressor by telling him that you will leave, and then speaking with him a second time. Once you have finished off Rayic, return to Edwin and he will give you your next assignment. You will gain 20,000 exp for doing this task.

C. Recover Documents from Marcus: Marcus can be found in the Sea's Bounty Inn (which happens to be next door). When you locate Marcus, just ask him to sell you the Documents. He will ask for 250 gold, but you can talk him down to 200. Buy the Documents and return them to Edwin. You will gain 10,000 exp for the task, and you will be sent to Mae'Var for a final assignment.

D. Kill Embarl: Mae'Var will tell you to go kill Embarl. Embarl can be found in the Sea's Bounty Inn (which is next door to Mae'Vars Guild House). Instead of killing Embarl, just ask him to turn over his dagger. He will do so gladly in exchange for his life. You may also want to ask him why Mae'Var wants him dead. Return to Mae'Var and tell him that you killed Embarl (even if you didn't). You will gain 18,750 exp, and you will be sent back to Edwin.

E. Mae'Var Strongbox: When you return to speak with Edwin, he will tell you that he knows the real reason why you are trying to join Mae'Var. Go ahead and confess. Edwin will then ask to side with you, giving you the Strongbox Key, and telling you where the box is located. On level 2, you will find a box that is locked but can not be lockpicked. Use the Strongbox Key to open the box up. Inside you will find "Mae'Var's Letter" and the "Boots of Stealth". Take the Letter back to Renal Bloodscalp as proof of what Mae'Var is up to.

F. Finishing up: When you return to Renal Bloodscalp, you will gain 48,250 exp, and you will be asked to return and kill Mae'Var. Mae'Var's Guild Members will attack you when you return to the Guild House. Fight your way through them, and then kill Mae'Var. Mae'Var will drop 768 gold, Gems, and Shadow Armor. Return to Renal Bloodscalp and tell him that the job is done. He will reward you with 10,500 gold and the "Short Sword of Backstabbing"

(7) If you found a poisoned Harper while exploring the World Map, this is the building that you need to take him to. Speak with Rylock and tell him who you happen to have in your backpack. He will thank you and then run inside.

(10) Xzar (Remember him?) will approach you if you delivered the poisoned man to the Harpers hideout. He wants you to break in... It is up to you if you want to do this or not...

 

Q - The big blue Q on the map marks a difficult side quest. If you enter the building (marked with a Q on the map), you will fight 3 Minotaurs. In the basement of this building you will find a sarcophagus. Clicking the sarcophagus will reveal a "Golden Skull" named Kangaxx. He is in need of his remaining body parts (arms/legs and Torso). You will need to locate these body parts in other tombs located around the city. Each Tomb is guarded by a Lich of some sort . One Tomb is in the Bridge District and the other is in the Unseeing Eye Temple. Both locations are marked on the maps of those areas. Once you have found all of the body parts, you need to return and give them to Kangaxx. For payment, Kangaxx will kill you. First he attacks as a normal Lich. When you kill him, he changes into a Dimi-Lich and kills you. Well he doesn't have to kill you... It's just highly likely. If you do manage to Kill Kangaxx, chances are half (or more) of your party will be taking up permanent residence in the center of the earth. You will want to save your game before handing the body parts over, and then you should expect a very difficult fight. If you manage to win the fight, you will gain the Ring of Gaxx (very nice ring). This ring is one of those items that do many things (haste 3 times a day, invisibility 1 time a day, +2 AC, blah, blah). The ring does more then what I have listed... I just wanted to give you the basic idea.

USER SUBMITTED TIPs:  

In Waukens promenade one of the merchants has 2 scrolls of protection against magic, they provide 100%magic resistance for 10 turns, if you use them he shouldn't be any problem. The ring he has is well worth the effort.- Thanks to Andreas Sångberg for this tip.

In the final battle where you duel him it is actually possible to get 2 Rings of Gaxx. Simply have an able thief stand next to where Kangaxx will raise from the ground. You have about half a second to pick pocket him. If successful you will receive a Ring of Gaxx (possibly the best ring in the game). Then after defeating him you will get another Ring of Gaxx. Just thought you'd want to know. Seeing as everyone should know how to get two of these awesome rings in one game. - Thanks to Kiljam for this awesome tip!