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Sullymarsh

As soon as you enter the Sullymarsh you will be accosted by 4 gargoyles and a Gargoyle Leader. This little group drop a Cerulean Ring

With the gargoyles out of the way, follow the path eastwards. After you cross the first bridge a voice will speak to you.

Quest Updated

  • Baneblade Rivener

    South of this spot you should see a spinning spire. Guarding this spire are 3 shambling ghasts and 2 ancient zombies.

    Move east again, crossing a second bridge and going past 2 Ormyrrs, who invite you to go and see the king. At the end of the path you will find Chief Pujik. The outcome of the conversation varies, but in my case it resulted in my group being to leave and not return.

  • I duely left, heading north to find 3 mad Ormyrr. These pleasant fellows want to feast on the “sacred meat” – your party’s brains. When you have killed them, take their handaxe +3. Explore this area to find stairs to the Glim-gardens in the north, some blueglow moss in the NW and 2 gargoyles and a gargoyle leader to the SW of the ruined wall.

    When you have finished exploring, head back south to confront Chief Pujik about the mad Ormyrrs. This time you will end up having to fight Pujik and two other Ormyrrs.

    When you kill Pujik, he drops his axe and it shatters. The ask frees the evil from the nearby pool, returning it to the pool of radiance. He also drops a Longspear +3 and a small shield +2.

    Quest Completed

  • Pujik's Pool Cleansed

  • With Pujik defeated, two friendly Ormyrrs come to thank you and offer to trade. They also talk to you about the area you are in, triggering the following quests.

    Quests Received

  • Cold Knight
  • Hungry Idol
  • Thirsty Ground
  • Stone Mouth
  • Ashes Burning

  • When the Ormyrr are gone, head up the nearby stairs and break the staff that is there. You will release a green orb, triggering the Planets above quest.

    Quest Received

  • The Planets Above

    Go back down stairs and return to the west, crossing both bridges before turning north. You will come across 2 skeleton knights, 2 skeleton lords and 2 shambling ghasts. Take the gold they drop and travel north again to find some doors down to the Deep Halls.

    Further exploration reveals the rest of the Sullymarsh to be empty, so return to the NW and the stairs leading up to the...

    Glim-Gardens