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Exit the room and travel east. You will arrive at another door leading north. Go through it, then enter the room to the east to find a note.
Exit those rooms and continue hugging the north wall eastwards. The next door to the north leads to a room housing steps down to the Deep Halls. At this point turn your party south to find a door in the south wall. Go through that door, then west through a second. You will find yourself in a room full of orog bodies. When you exit this room using the south door you will be attacked by 3 lizardfolk scavengers, a warrior, a healer and a taskmaster. This group drops some gold when killed. |
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Exploration of the open area the lizardfolk were in reveals nothing but an empty room in the NE. Leave this area using the same door you entered by and turn east again. You will have to break through the barrier before you can travel any further.
Once past the barrier continue going east. You will pass two doors – the first leads to an empty room, whilst the second room houses a door to the surface and a chest of gold. To the south is the complex housing the friendly orogs. Eventually you will arrive at this fountain. When you approach it you will hear Faeril's voice. She will tell you that the water is poisoned and mention that the orogs to the south can be parleyed with. Continue moving east, past the fountain, passing a door to the north (the room beyond the door holds more stairs down to the Halls of Stone), until you reach a second door in the north wall. Go through it, then turn east again until you arrive at a corridor. Follow the corridor north until you reach a pair of doors. |
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Go through the east door to find the tomb of Hachaam Selorn. When you do so you will recieve the Baneblade Rivener quest. You should also notice the God of Fire and Stone quest has been added to your journal.
The rest of the corridor and the room to the west are empty, so its time to head back to the friendly orog complex. Travel through the complex to exit by the SE door, then hug the east wall south until your route is blocked. At this point, follow the south wall west until you reach a junction. Go south at the junction, you will pass two doors, one to the east (trapped) and one west. Both doors lead to empty rooms. Go through the door to the west to arrive at an empty library. Quests Recieved
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