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Halls of Light 6
Exit the room using the east door and travel south, hugging the east wall. Go past the room where you encountered the orc warlock, continuing to follow the wall south. When you reach the southern wall you will find a door. Open this door to find 4 orcs, 4 orc sergeants, an orc witch doctor and an orc shaman. (small platinum key used)

Kill them to receive a little gold, then exit the room using the east door. Travel north until you see a door to the east. Go through this door to battle 4 orc sergeants and 2 orc shaman. When they are dead, take the potion of moderate healing and salve of moderate healing they drop. Exit these rooms using the north door.

In the corridor beyond you should see another door in the north wall. Go through it and take care of the 3 orc sergeants, orc shaman, orc warlock and orc witchdoctor in the room beyond.

Collect the potion of serious healing they drop, then investigate the chests in the west of the room. One holds gold, whilst the other contains a small platinum key, a hammer of splintering and quiver of arrows +2.

The corridor dead-ends to the east, so it’s back to the large room lined with kegs, where you fought the warlock, witchdoctor and shaman group. Exit this room using the south door (small platinum key used).

Head due south until you reach a wall. You should find a door that leads south. Go through it to witness a battle between 2 orc sergeants, an orc warlock, 2 skeleton knights, a skeleton lord and 3 ancient zombies. Take the gold left over when all the enemies are dead, then exit via the south door.

Head along the SE passage, past the brewery, until you reach an unexplored open area. Head north and go through the door in the east wall. Here you will fight 4 ancient zombies and a Shambling Ghast.

When this latest threat is dead, exit the room and head north a few more paces. You will come to a second door in the east wall. Go through it into an empty room. From here you can see a club in the next room. Take the club to find it is in fact the Brewmaster's Cudgel.

Look behind you as soon as you have the cudgel as 4 ghasts and a shambling ghast attempt to ambush your party. Take the gold they drop and prepare to move on.

Halls of Light 7