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Halls of Light 2
When you have dealt with the zombies you can open the second chest. Inside are a scroll of shield and a salve of critical healing. With the goodies collected, exit the area using the door to the north.

Head across the open area in a NW direction until you reach the north wall. There are two doors here. The west door leads into a room that is empty except for a couple of orog bodies.

Waiting for you behind the east door are 5 ancient zombies. These zombies drop gold when killed.

Exit this room using the door to the east and turn the party north. A few steps on, you will spot a door to the west. This door is locked from the other side, so make a note on your map and continue north.

Soon you will spot another door, this one to the east. The room beyond is lined with wells along one wall and kegs along the other. Cross the room and exit via another door in the east wall.

Turn the group south and you will soon hear a voice. If you are quick enough you will spot the source of the voice – a ghast. Follow the ghast and it will lead you into an ambush that is made up of 4 more ghasts. You may end up fighting 2 battles here, one against the four ambushing ghasts and one with the ghast that spoke. The reward for defeating this group is a scroll of shield and a salve of serious healing.

When you have dealt with the ambush, turn the party north until you arrive at a junction. At this point take the SE passage. You will a pass an empty room to the east that is littered with dead orogs and common weapons.

Continue following the SE passage until you reach the south wall. Here turn your party along the NE route. You will shortly reach another junction, where you can again turn SE.

You will soon come to a structure made from four arches. For the purpose of this walkthrough I will name this structure “the square” to make it easier to give directions.

SW of the square is a locked door that needs a Cold Brass Key. You do not have this key yet, so mark the door on your map for later.

Halls of Light 3