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Hug the south wall to the east and you'll be attacked by 3 ancient zombies and 4 skeleton knights. When you've defeated them, you'll be able to approach the channel of earthborn wind they were guarding. Drinking from the channel grants your party experience.
A quick exploration of this area shows the two new exits. The door to the east leads to stairs heading to down to the main halls. The doors to the south (trapped) lead to some ruins. Explore these to find a dagger of defense in the bookcase. There's a small alcove like space in the NW of this room where a door leads west. In the room beyond there are five fountains, the central one of which is a foutain of purity (protects against poison). West of that room is a second filled with poison. | ![]() |
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Unfortuantely there isn't enough in the fountian for a full group (only protects 3 PCs), so you'll need to choose a single character to use the fountain tho investigate the room beyond. This can be a bit tricky because you have to get your group close enough without getting them all poisoned. (there's a small space in the SE corner that's poison free). There are two chests in this room. The west one only holds gold, whilst there is a pureblade.
Back to the ruins and through the SW door to find two chests, one of which is trapped and holds a handful of gold. There's nothing else here, so return to the channel of earthborn wind. From there head north, hugging the east wall. When you reach the passage follow it round until you're travelling south. Here you'll find a door to the west. Go through it to find an undead V Orog battle going on between 2 injured orogs and some undead (3 ancient zombies and skeleton lord). The injured orogs will request your aid. If you do help them, and manage to help them survive, they give you orog arrows +3. |
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Exit the room using the south door and foolow the passage around to a large empty room. To the east is a room filled with chests, where you will obtain a sling +2, a warhammer +2 and some sacred vestments.
Exit these rooms and head back to the room where you met the injured orogs. On your way you will encounter 2 ghouls, a ghast and 3 ancient zombies. Also there are the Orogs you rescued earlier. These friendly orogs declare they will help you as the battle begins. Continue back to the first room you encountered these orogs, then go east into the passage and east again through the barriers beyond. Amongst the barriers are 2 skeleton knights and 3 ancient zombies. When you have defeated them work your way north through the barriers. As you exit the barriers you are attacked by 5 orogs and an orog guardsman. When you defeat this group they drop the Libertas. |
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