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These stairs come out very close to where you want to be. Head south from here towards the room housing the Cruel Glyph (near the Rhonglyn). When you get there, you'll find Nottle in the cage, being questioned by a cult mage. When you get close enough, Nottle will ask for help and you will end up fighting the mage along with his cult soldier friend and 3 orog guardsmen.
When the battle is over Nottle will inform you that you need to find the key of Dumathoin, which a scarred mage was taking with him up to the room of words. Quest Recieved:
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There's nothing else to do for Nottle at the moment so its back up the stairs to the Halls of Stone.
Once back upstairs, return to the passage and follow it south to some open gates. There are 2 zombies, 2 ancient zombies and 2 skeleton lords here that you'll need to deal with. Contiune to the end of the passage and you'll find a chest against the east wall. Inside the chest is a scroll of shield and a potion of serious healing. Next to the chest is a door leading to a serious of empty rooms. Move through these rooms first east, then north until you arrive at a flight of stairs. Hop up them for a brief look at the Halls of Light. There's only one thing you're interested in up here at the moment, and that's the Mashbane Dagger in the nearby bookcase. There's a chest in this room as well that holds a little gold. Once you've collected the goodies go back down to the Halls of Stone. |
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There's nothing else in this region, so head back to the Rhonglyn and take the northern passage once more. Head throguh the door ot the east, then follow the passage as it travels SE until you reach a junction. Travel south from here, turning SW when the DM informs you of the red glow. Not far away you'll find the source of that glow, along with 3 skeleton knigts, 3 skeleton elders and a skeleton lord.
After you've dealt with the undead, approach the fountain and the DM will tell you it is the Fountain Macabre. This is the place you want to bring all your Vials of Nagga blood to. Empty the one collected earlier into it now. A quick look around shows the rest of the ruins here to be empty. Return to the point where the DM informed you of the glow and this time travel east. |
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