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Main Halls 17
Return to the passage and travel north until you reach a junction. Take the NE route and move behind the buidling. Search here for a secret door. Beyond the door 2 ancient zombies, a zombie and a skeleton lord award wait for the unwary traveller to approach. Your reward for despatching them is access to a healing fountain and some gold. There are also two chests here. They are trapped so be careful. Open them up to obtain an light plate of protection, a miners' ward of invulnerability and a greater warhammer.

Return to the junction and turn NW, heading past a well holding gold, to an encounter with a skeleton knight and 2 skeletons.

Just past them is a partial barrier of pillars, which leads to an area of the map already explored. Return from here to the yellow signpost and east, then north, to fill in the final black area on your map.

Congratulations! You have finished exploring the main halls. Time to go back to those stairs and head down into the deep.

Deep Halls 1