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Leave the group of rooms and head south to the wall. Now travel west, to what appears to be a dead end. You can knock down the wall here. Just past this wall you will encounter 2 lizardfolk. In the room just beyond is a bookcase holding a potion of neutralize poison and a salve of remove paralysis. Take the door north and take out 2 more lizardfolk. Through the next door are two slightly tougher lizardfolk leaders. In the final room a lizardfolk shaman and a lizardfolk chief await your company.
When you have polished off the last of the lizards an L shaped key will be dropped on the floor. Use it to open the more southerly of the two chests to recieve and R shaped key, a large shield +2, and a greatsword +2. The R shaped key opens the second chest (trapped), which contains a greataxe +2 and a phial of neutrlize poison. |
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This area has now been thoroughly explored, so it's back to the skinny passage, past the three empty chests to an opening in the east of the room. Take the door to the north to find the first of a serious of rooms strewn with bodies. Search this complex of rooms to find gold and two common bows, working your way east until you find the room housing the dead undead. From there go through the door to the north and take the slave of remove paralysis and the potion of full healing from the bookcase.
Squeeze past the barrier to the east and you will encounter a wounded lizrdfolk. Listen to him and he will mutter about undead, then die. At the same time two ghouls will attack from an adjoining room. Kill them and they will drop a handful of gold. In the room they emerged for you will find a handaxe +3, a large shield +1 and a Ghoul Stopper amulet on the floor. There is also a barrell holding a wand of ressurection and a phial of neutralize poison in the same room. |
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Weave your way back through the rooms filled with dead. To your south is a barrier, that stops you from entering an area explored earlier. To the north is a door back to the large area of ruins. If you head east from this door you arrive at a yellow signpost.
Take the south route first, following the passage around until you come to a room with a burning chast and a zombie lord. Be careful not to burn your party members on the flames during the fight. Behind the zombie lord is a trapped chest, containing a greatsword of fire and a bladed quarterstaff. There's nothing else in this area, so it's back to the yellow signpost. |
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