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Quest Items / Items / Enemies / Links / Awards Goodies / Forums / Search Site / E-mail Me |
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Further exploration of the passage reveals a dead end, so return to the Turgild square and head to the SE corner, where you will find a door. Beyond is a room with two chests, each containing gold. In the next room you will find a man stuck in rock. Speaking to him, you learn that he is Jarial and that he needs help with a riddle to free himself.
Once you have sloved the riddle and freed Jarial he asks to join your group. If you agree you gain a level 3 sorcerer.
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Before you leave the room where you found Jarial check the bookcase for a wand of restoration and a potion of neutralise poison.
Now the party is grown, it's time to go and mop up the odd areas before moving on. Head back to the secret door you just found and got to the northernmost room. Here, if you remember, are the group of skeleton knights and mage we left earlier. Your group should now be strong enough to take them on. When defeated they drop a common dagger, a scroll of lightning bolt and a wand of resurrection. We also picked up the ancient rusted iron key, the door for which was in the dwarven tombs. Head back there and open that door. When you do so you'll be attacked by a ghast. On the floor behind him you'll find a note and a dwarven ceremonial staff. |
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To your NE there is a barricade that can be broken and a fountain behind it. "Drinking" from the fountain gains you a necklace of the dead.
Now take the stairs in the SW down. You will arrive in a room full of coffins. The door is to your west. 3 ghouls wait beyond it, with 2 skeletons and 2 zombies in the room after that. There are 3 rooms joined to the main room. The southern and NW rooms are empyt, but the NE door, protected by 2 zombies and a ghoul, contains a chest. Before retirieving the chest, however you'll need to fight off 2 more skeletons and a wraith. Your reward for all this? A scroll of chill touch and a scroll of spiritual weapon dropped by the undead and a serpent's ring in the chest.
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There is one final thing to be taken care of - the spectre we left behind in Bedlam Prison. The prison was near the Ormyrr, down the stairs by the yellow signpost. The spectre is still tough, but with a group of mostly lv 3's he can be defeated. When he dies he drops dymon's dutiful gloves.
Quest Accomplished:
With the loose ends taken care off, return to Turgild square, where this walkthrough will continue. |
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