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Main Halls 8
Leaving the room with the chests, follow the passage around to the SE and you will find a shield of protection +1. continuing south, you should find yourself back in the main hall of the dwarven tombs. Cross it to the SW until you return to the junction beyond and take the NW path to a "T" junction. Here head NE. The passage will turn southwards, where you will find two doors. The NE door leads through a passage up to the blocked cave we found earlier in Stillwater. The westerly door opens into a room with coffins. Breaking one of these coffins spawans a shadow and two zombies. It also contains plate mail +1, a wand of ressurection and two potions of neutralise poison.

Return to the junction and travel SW, following the path to the large room with strange tracks. Cross this room westwards and take the passage heading NW. When you reach a corner take the door to the north.

Pass through the old library room and take care of the 4 zombies just beyond it. Search this new area then take the north passage. There is another door to the NW, behind which 4 more zombies lurk in wait in a room of stone columns. Exit the room and head NE, following the route through a NW turn, past an empty well to another door. Here you will face 2 skeleotns, 2 zombies and a ghoul. They drop some gold when killed. Take the NW path from here, and then the SW at the next junction.

This path leads to what appears to be a dead end, but is infact a secret door. This door leads to an area of the halls we have already explored, so there is no need to travel further. Head back to the last junction and turn north towards the well on the reddish floor. As you pass between the pillars you will be attacked by 4 orcs. Defeat them and move further into the room. When you reach the well Elena will speak to you.

Quest recieved:

  • Turgild Lifespring

  • Circle the Turgild square to reveal all four dry wells before taking the NE easterly passage in the NE corner of the square. Take the door north first and deal with the 2 zombies and 2 skeletons therein. You then need to destroy the barricade and press the pike in the room they were gaurding. All these measures and protecting a trapped chest holding a dagger +3, an ancient rusted iron key and a note.

    Go back out and take the south door. Inside are a fountain holding gold and two barrels. The northernmost barrel conatains gold and spawns two zombies, whilst the other contains the fists of ranman and a scroll of harm.

    Main Halls 9