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Main Halls 4
Take the northern most stairs first. You will find yourself in a single, completely enclosed room. Investiggate the barrel to recieve the blood moon key and the winter blade. There's nothing else here, so head back upstairs and take the second flight in the room above.

You will emerge into a room filled with caskets. Take the northern door and destroy the wraith and 2 skeletons waiting beyond. Travel through the remaining door (uses the blood moon key) and collect you reward for this little stint. In the solo casket you will find the scarab necklace. There's nothing else to be done down here, so hop back up the staris and turn yourself back east until you arrive at the junction in the southern passage.

Start south again and despatch a pair of zombies, followed slightly further along by 2 skeletons and a skeleton knight. There should be a door over to your east. Go through it to take out 3 more skeltons and another knight. Journey through the northern door and dispatch two zombies. Collect the 2 scrolls of remove paralysis. Go north again for a battle with a ghoul, a ghast and a zombie. Ghouls and ghasts have the ability to stun, so use the doorway to limit their contact with your characters. In the room they were gaurding is a chest containing reptilian scale mail +3.

Return to the southern passage and follow it to a junction. Take the SW turn and head throguh the door, beyond which are two empty rooms (one to the south of the first). Pass through the SW door to a large space containing a keg of shielding.

Follow the northern wall westward until it turns a corner. Here you will find a door that leads you into the first of 3 increasingly colder rooms. In this first room you will encounter 2 zombies, with another 2 to the north. In the final room you will come across three wells whose contents are frozen. You will need to break all three wells to release the cold. When broken, the wells emit cones of cold, so have your group huddle against the wall whilst the wells are smashed.

Travel back out the rooms and head west again. You will come to a door in the very NW of the area. Beyond this door is a shadow gaurding a scroll of Melf's acid arrow, a scroll of protection from evil and a wand of chain lightning inside two trapped chests.

We now have no choice but to head back past the keg, through the empty room to the junction. This time we will travel east.

Main Halls 5