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With so many quests now in the journal I would recommend putting them in some sort of order to make chosing your next move. I suggest using the location of the quest to order things. With that in mind we get:
Our quests now in order, it is possible to see that our main priority is to find the door to the dungeons. Doing so, however means leaving our current area. Before we do lets take a little time to explore our remaining surroundings. WARNING: If you are exploring outside at night beware of random undead encounters. |
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Start by heading around to the west of the tree and heading north. You should find a blocked cave in the wastern cliff, but apart from that the area is empty.
Cross the bridge and head north until you reach the edge of the area and follow the wall east. You will soon come across a zombie and a skeleton. Once the battle is over continue following the wall until you reach three more skeletons. Just behind these skeletons is another wall blocking further travel east. Follow the building to the south until you reach the foot of the steps. Now turn your party west again and travel to the river. Just to the south you will see the top of another building. Follow the river until you reach it - battling two orcs on your way. You will find a raised platform with a tree just to the north of it. Under the tree is an empty chest and another orc. |
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From the empty chest turn east again and you will find a tower where it is safe to rest and a chest. Inside the chest you will find a ring of protection and an amulet of constitution.
Continue east until you reach a wall then turn NE and travel until you find a blocked entrance gaurded by two orcs. These orcs will boast about gaurding items for Zud. Kill them and destroy the blockage. Inside you will encounter another orc and an orc leader. These two orcs are gaurding a trapped chest. Inside the chest you will find a ring of protection and a dwarven steel mallett. From there turn directly south until you reach a break in the wall. Head through this break in an easterly direction. Here you will encounter two more orcs, one on the wall above and one on the stairs. The orcs drop a longbow +1 and arrows +1. Quest Updated:
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There is one more thing to discover before we find the door. If you now turn south and follow the wall around to the east and north you will come to some blueglow moss. Any character who touches this moss will be healed.
Head north again and you will arrive at the Glyph of Mystra, which is gaurded by three orc leaders. Upon defeating these orcs the DM informs you one of them was carrying a blue stone which you should take with you. One of the orcs will also drop a common iron two-handed hammer. With the area now explored, it is time to move on. Approah the glyph and it will speak itself, allowing you entrance to: |
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