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If you enter the junkyard with capital ships, you'll watch a cutscene about hyperspace signatures. These are portals opening up for the Junkyard Dog to escape through. The dog will maneuver into your capital-ship group and steal a ship. He'll escape through a hyperspace portal and appear elsewhere, with your ship, in the junkyard. You then can locate your stolen ship and take it back with salvage corvettes. The Junkyard Dog makes traveling through the junkyard very frustrating; retrieving your stolen ships is tedious.
We recommend that you don't even bother entering the junkyard. Your second option is to bring up the build menu and construct 20 scouts and 24 interceptors. Assign them to four different groups consisting of an equal number of strike craft. Use the long-range sensor map to move your strike craft straight up and above the mothership. Make sure the strike craft are far above the junkyard path to the communication relay.
You're safe from the autoguns at this high position. Move your four strike-craft groups over the junkyard to the position above the communication relay. Again, make sure you are high enough to avoid entering the junkyard so you don't get too close to the autoguns. Once you're above the communication relay, select all your strike craft and, as one group, move straight down onto the communication relay signal.
As soon as the autoguns come into view, target them with your two scout groups and one interceptor group. Use the other interceptor group, and dock with the ship cockpit that contains the communication relay. If you can't locate it, just move your mouse over different structures when you have your interceptor group selected. When you are over the correct ship, you'll notice the two-arrow "dock" symbol.
 On your assault, use some scouts or interceptors to take out the autoguns while one full group of strike craft attempts to switch on the communication relay. |
Continue your attempt to dock as the other fighters engage the autoguns. Keep them busy; if they destroy one gun, move them to another. You should easily be able to sneak one interceptor into the junked cockpit to switch on the relay. Save your game before heading straight down to the communication relay so you can make another attempt if you fail. Once the strike craft is docked, you'll watch a cutscene indicating it is now safe to hyperspace to the next mission.
There are some resources on this map, but they're right in the middle of the junkyard. You're safer just ignoring the resources, as you'll have to deal with the autoguns and Junkyard Dog to secure them.
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Definitive ship and resource management strategies
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