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GameGuides.com Presents Homeworld Game Guide

  Introduction
Ship Management
Resource Collection
Movement & Combat
Unit Strategies
    Combat
    Resource/Specialty
Walk-through
Multiplayer
   
Research Ship
Classification: Non-Combat
Race: Kushan/Taiidan
Cost: 700 RUs

Research ships are about equally as important as resource collectors - and that's important! If you don't have a research ship available, you can't ascend the technology tree and acquire the ability to construct new, and usually more deadly, offensive and defensive ships and units. Protect your research ship; it's expensive and usually the target of early attacks.

screenshot
Constructing multiple research ships not only lets you quickly ascend the technology tree, but it also creates this cool-looking research station.
To speed up the research process, construct multiple research ships. But again, these will be prime targets for your opponent. At 700 resource units apiece, the research ship isn't cheap and takes awhile to replace (especially if you're low on resources). The time lost in climbing the technology tree can be disastrous if your opponent's fleet contains multiple research ships.

Repair Corvette
Classification: Corvette
Race: Kushan/Taiidan
Cost: 150 RUs
screenshot
Have repair corvettes handy to regenerate your important vessels.


Repair corvettes are similar to support frigates (described later in this section) but are smaller, less expensive, and less durable. Like support frigates, they're extremely important to have around both during a battle and during the downtime after a battle. You can group multiple repair corvettes to speed the repair process. Be sure to use the Z key and not the guard function so you aren't simply guarding the specified ship but are utilizing the repair corvette's special function, which, of course, is repairing.

Always position some repair corvettes near your mothership just in case your headquarters comes under attack. This is vital during some missions in the single-player campaign and also very important for multiplay. Repair your mothership after an enemy attack, even if your opponent simply sent in scouts and interceptors. Every bit of "health" counts for your mothership; in nearly all games-types in Homeworld if you lose the mothership, you're out of the game.

Use the repair corvette's special-function key (Z) and rubber-band select as many ships as you wish to repair. Doing this will order the repair corvettes to repair any of these ships as soon as they're damaged by enemy fire. In many instances, this isn't as useful as assigning the repair corvettes to just a few important ships, such as your heavier capital ships or weak, yet important, ion cannon frigates. If possible, micromanage the repair corvette during a fight if you think you can save a particular capital ship from destruction.




 
 
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