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Destroyer
Classification: Super Capital
Race: Kushan/Taiidan
Cost: 1350 RUs
The destroyer is the primary capital-ship killer. That's what happens when you're nearly one-third the cost of the powerful heavy cruiser - most players will opt for three destroyers (also easier to reach on the technology tree). A destroyer is at its weakest, however, against strike craft. The destroyer only boasts two turrets - not enough against a fleet of strike craft supporting the assault.
 Protect the destroyer against salvage corvette assaults. The destroyer's lack of turrets makes it an easy target against thievery (salvage corvette theft). |
Concentrating firepower is extremely important with the destroyer, especially against a fleet of greater quantity (such as against three assault or ion cannon frigates). Don't rubber-band select the entire enemy group. Instead, work on a specific capital ship with all your force, including using your destroyers, until its obliterated, then move on to the next.
Destroyers are extremely powerful but also highly susceptible to salvage corvettes. Without the power of the missile destroyer (its guided missiles will rip salvage corvettes to pieces), the destroyer is very vulnerable, and you can expect multiplayer opponents to take advantage. Try to have a strike force on hand, and eliminate any salvage corvettes you spot nearing your destroyer group.
Missile Destroyer
Classification: Super Capital
Race: Kushan/Taiidan
Cost: 1500 RUs
 Don't use attack bombers against the missile destroyer. Its guided missiles work well against the slower strike craft. |
One of the most powerful ships in your fleet will be the missile destroyer. Like nearly all the vessels in Homeworld, the missile destroyer isn't effective without support, but you should include at least one in your fleet, especially if your opponent is using strike craft and fast corvettes. The missile destroyer continually fires guided missiles until its supply is depleted. However, it regenerates its supply so quickly, it's almost always firing missiles.
Inside a mixed fleet, try to target the missile destroyer against strike craft, specifically attack bombers, defenders, and corvettes. The missile destroyer likely won't have much trouble keeping up with interceptors, but a fleet of all scouts can evade most of the missile destroyer's missiles. The guided missiles immediately travel straight to enemy strike craft, and it won't take long for you to knock down the presence significantly. The missile destroyer is also effective against capital ships, but you must support it with additional forces.
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ALSO
CHECK OUT
HOMEWORLD DOWNLOADABLE GAME GUIDE |
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Definitive ship and resource management strategies
Masterful movement and combat methods
Comprehensive unit information
Detailed campaign walk-through
Proven multiplayer tactics
Requires Adobe Acrobat 3.0 or higher
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here for more info...
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