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Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

You'll have quite a battle on your hands, but you should dispatch the first wave of Ironhelm's forces (you may have to drop in a few more skeletons behind the battle for reinforcements) and even let your imps convert the first ante chamber of the castle.

The point of this attack is twofold. First, start chipping away at Ironhelm's forces and take some prisoners back into your realm. Since you don't have a portal, these prisoners are your best resource for fresh minions. Leave some in your prison to die and become skeletons and drop others (the best warriors) into your torture chamber for some working over. Keep tabs on their health and heal them or feed them chickens to keep them alive long enough to convert to your side.

Finally, send some imps digging to the right side of Ironhelm's castle. You're trying to get to the wooden bridge that is the back door into the castle. Open the path and let your imps convert as much territory as possible. Then, get ready for the attack.

You must aggravate Ironhelm's forces (a small party will do that). Then, start dropping in your undead and converted minions to keep the battle escalating. You might even want to fight a bit of a retreating battle to lure Ironhelm's forces onto your territory, where you can slow them down with your thunderbolt spell.

If you've built up enough forces, you can dispatch him fairly easily. If you weren't as well prepared as you thought and see the tide of battle slipping away from you, don't forget that you can summon Horny for a time (you must summon him on your own land, but he'll find his way to the good Lord Ironhelm in no time).

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