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Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Rout

Level #:
6b
Land:
Sweetwater
Primary goal: Intercept and kill Lord Ironhelm before he can flee to his hero portal
Secondary goals: First, capture some wandering heroes; second, torture your captives to learn the location of the portal
Note: This is the surprise attack on Lord Ironhelm's castle

Rout is the alternate level to Besieged, and it offers up a very exciting play challenge. You begin with a dungeon pretty well in place, but you can dig and expand. Once again, though, you will find yourself without a portal, so you must manage and grow your forces by capture and conversion.

Your goal is to locate the hero gate and set up an ambush to stop and kill the lord before he flees. As soon as you directly encounter the lord, he'll make a beeline for his gate. It's up to you to stop him.

When this level starts, you will have just interrogated a wizard and learned where the lord is stationed (at the north of the map, a long way from you). You must capture and interrogate (by grabbing them out of the prison and dropping them in the torture chamber) two more enemies before you will learn the location of the hero gate (which is in the north east portion of the map).

Next: Rout (cont.)NEXT
 



 
 
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