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Besieged
Level #: 6a
Land: Sweetwater
Primary goal: Assault the front gates of the castle and kill Lord Ironhelm
Secondary goals: First, capture and convert his minions; second, find hidden passage into castle
Note: This is the frontal assault of Lord Ironhelm's castle
This land is quite challenging and opens you up to several different tactics. To truly succeed here, you must keep a vigilante eye on many fronts at once and micro-manage your dungeon as well.
You'll begin with a fairly stable dungeon already in place, but no portals to attract new creatures. You'll also notice that bedrock makes up most of the walls of your dungeon, so you'll pretty much have to operate with what you've got. Considering that the front entrance of Ironhelm's castle is heavily guarded, this will present you with quite a management challenge. The approach that follows is only one possible way to attack this challenge, and it is a hybrid of the two primary tactics of frontal and sneaking assault.
First and foremost, you must protect your guard room, since you'll be pestered by quite a few small scale invasions on that front while you plan your master strategy. Get your workshop up and running and place a few sentry cannons in the open area past the guardroom. That will help out quite a bit.
Make a party of a few skeletons from your prison and head south across the water is the main entrance to Ironhelm's castle. Use the skeletons to take out the fear trap there and then retreat. With the fear trap gone, you can build a few wooden bridges to bring your imps over, so they can start converting the land for you.
As you dispatch the small raids from the goodly lord and grow new skeletons, be sure to drop them in your training room to build up their combat acumen. Once you feel like you've got some pretty solid forces, take possession of a creature, build up a small party, and attack the main door to Ironhelm's castle
Next: Besieged (cont.)
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