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If you choose the first option, you'll want to take the nearby portal, build up your basic resources, and start attacking the nearby keepers as quickly as you can. If you gauge the size (and, hence, the potency) of your rivals by the size of their dungeons on the map, then you can plot a path for easy advancement with little effort. Be sure to take the offensive.
If you choose the second option, you'll want to build up lots of power rooms (training rooms, and so on) very quickly. You must still take the offensive, but you'll want to invest in some defensive strategies as well. A good workshop is a must, as is a serviceable library. You can't spend too much time building up your resources, though. Stronger powers will try to engage in the mother of all hostile takeovers if you wait too long to make your move.

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If you choose the third option, the word for the day will be "annex." You won't have the luxury of building up a lot of grand rooms. Don't worry, though. Your rival keepers will have built plenty of lovely rooms that you can use once you've stopped the beating of their infernal dungeon hearts. (Gee. I almost sounded like the dungeon narrator for a minute there.) Watch your back on this one, as you will be vulnerable until you can amass some creatures from a portal or two.
Speed and cunning are essential to this level overall. However, you aren't facing anything new. If you take the time to consider your position and your neighbors' positions, you can plot out a fairly linear plan of attack to take you to ultimate victory over these (dare I say) pretenders to the throne of evil. And, of course, the more evil you are, the more you get to work with Horny. Who wouldn't want that, I ask you?
Next: Scavenge
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