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Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Scavenge

Level #: 12
Land:
Goldenglade
Primary goal: Finish off Lord Bramble's remaining forces and take the portal gem from keeper Malachai
Secondary goal: Amass an army of undead through exploration and resurrection

This level may have well been called The Importance of Being Undead. While you may have imps and a few goblins, the majority of your dungeon's stalwart protectors must be culled from those whom you capture and kill. Invest in a training room, a library, a prison, a smallish lair, and a hatchery. You won't need a workshop, a casino, or any of that, so save your hard-earned gold.

Set your imps to digging. (And dig they must.) Gather some gold and set up the basics of your dungeon. Then, set up a prison. Don't worry about building a graveyard, as one exists just to the east of your dungeon heart. You will encounter some low-level, easily conquered good guys shortly after you begin this level. Dump 'em in your prison. This is the start of your skeleton army. You'll want a decent little shock troop of skeletons (about 10 to 15).

Early on, soon after you acquire the graveyard, start to focus your energies on creating a formidable army of vampires. Turn the imprisoning function off if you have to. Then, be sure your imps drag the dead bodies of your foes to the graveyard before they putrefy into useless remnants of blackened flesh. (Putrefied flesh won't even do the most sinister of dungeon keepers any good. Trust me.)

Next: Scavenge (cont.)NEXT
 



 
 
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