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Once an imp has claimed the portal for you, a goblin will enter your dungeon from the smoking hole. Your next task is to build a 5x3 lair, which will offer a place for the goblins (and other dungeon denizens) to rest. (Remember, since imps are purely magical creatures, they do not require the rest or food from your lair). First, click and drag to tell your imps to begin digging out the area. Once it has been fully excavated and all the floor claimed, you can then select the lair icon from the room menu and click and drag to create the room.

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Next, you will be encouraged to follow the same procedures to create a 3x3 chicken hatchery. Once this is complete, a pair of Antonius' dwarves will breach your walls and begin an attack. They shouldn't be any trouble for your goblins - simply sit back and watch. You will notice that the imps will immediately start moving down the corridor from whence the dwarves emerged, claiming its land for your own.
Finally, you will be encouraged to tunnel north. You must dig out two tiles to break into Antonius' chamber. You can recognize him and any other lord in the game from the flowing white particles streaming from his head. Any goblins in his immediate area will begin attacking him. You can toss more goblins into the fray by left-clicking on the creature icon and then left-clicking again on the goblin picture. This will place a goblin in your hand, and you can right-click on any tile owned by you to drop him down.
As you've no doubt noticed, dropping a creature doesn't hurt them, but it stuns him for a few seconds, so it's not a great idea to drop him right on top of a battle, but rather a few tiles behind. It's a truly rewarding sight to see the goodly Lord so swarmed with your little green minions he can't even swing his sword. Soon, he'll just crumble.
After you fell the lord, you will receive a house call from the flame-stepping Horny, who has come to claim your first portal gem.
Next: Enchantments
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