GameSpot
Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International


Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Enchantments

Level #:
2
Land: Sing Song
Primary goal: Kill Lord Darius
Secondary goals: First, build a library to attack a warlock; second, build a training room to enhance the fighting abilities of your goblins

Since this is a tutorial mission, you will once again be guided by the game's training system. Still, there are a few helpful hints to make this an even more decisive victory for you.

screenshot
First and foremost, mine out some gold. This dungeon will get expensive. Simultaneously, start clearing an area for a lair. If you've got enough gold, try to make it at least 4x4 in size, since you'll want a good horde of goblins on your side. Don't forget to build your hatchery as well. You must feed the peckish little gobbies (for this dungeon, the minimum size of 3x3 will work just fine).

As soon as the infrastructure is in placed, build a library - the minimum size of 3x3 isn't quite big enough. Try to go for 4x4 or 5x5 (remember, it's a good idea to build your libraries square). Soon, you'll attract a warlock to your realm, who will research the first two spells: create imp and thunderbolt. By the time the spells are researched, you'll have a good amount of mana stored up. Burn some to create a few more imps (three work well).


Your next order of business is to build a training room - try to make it at least 4x4 to maximize your goblins' fighting abilities for the impending attacks. The goblins will wander into the training room on their own, but a good keeper understands the power of suggestion. Pick up the little beasts and just drop them there - they'll get the hint.

Soon, if you've been building to the north (I'm sure you have - that's where the gold is after all), some dwarves of Lord Darius will break through. It won't take too long for your goblins to dispatch them, and as soon as they do, mine of some of the newly revealed pockets of gold.

The tutorial will highlight two tiles of rock that will break you into Lord Darius' keep - make sure you have a good horde of well-trained goblins before you make your move. Darius' dwarves will put up a good fight, but keep your eye on the battle. Once the pendulum swings in your favor, select the thunderbolt spell and rain down some electrical pain on Darius. It won't be too long before you topple the mighty lord and get a courtesy call from Horny.

Next: GreedNEXT
 



 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.