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As you build up your dungeon and its minions, continue to explore to the north. You'll break through door after door (and dispatch the giants, of course) as you take over more and more of Sigmund's realm. These giants are your greatest resource. Grab them from the prison and toss a pair at a time in the torture chamber and heal them well. Soon, your conquering will build up an army of skeletons and lava-resistant giants.
Some of the giants will not convert. But they will offer up information, and soon you will learn the location of the twin hero portals. You will also come to three of Sigmund's doors to the north. Prepare your creatures for an assault and break down the doors and take over the guardroom. As you blast ahead, you'll come to your real challenges. First is a wizard and three barricades. Take these out. Then, use the sight of evil spell to catch a glimpse of the room packed with giants and wizards on the other side of a lava pit.
Build a wooden bridge and create an imp on the bridge - it will immediately start taking over the territory. This is important because wooden bridges only last for a few moments over lava. (Here's a hint: you must use this trick to get to the locate hidden land treasure on this level.) But, it's enough time to get an imp over there. Once you have some converted tiles, you can just drop your creatures across the lava.
Next: Caverns (cont.)
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