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Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Caverns

Level #:
7
Land: Emberglow
Primary goal: 1. Kill Lord Sigmund and his giants
Secondary goal: First, traverse the caverns; second, break into and claim the old dungeon

Well, good keeper, it seems as if your victories bring you nothing more than greater challenges. This land will test your ability to maximize your forces and manage a war of attrition against an army of giants. And you thought you could take Sunday afternoon off?

Almost immediately, you'll encounter a wandering giant who will take a stab at your dungeon heart. A pair of goblins will have just entered through the portal, and they should take care of him. This game introduces the alarm trap, but don't worry too much about that. If you take an offensive posture, you can head off most attacks on your dungeon heart.

As you begin digging to build up your treasury and place a lair, you'll soon break into a rather small and pathetic dungeon, but it will offer you a great start. While you can never claim the ruined dungeon heart, you can certainly claim the rest.

As you begin building up your dungeon, keep in mind these three priorities: a large prison, a large library, and a large training room. You must be creative to carve these out of the caverns, but I have confidence in you.

Next: Caverns (cont.)NEXT
 



 
 
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