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The first order of business is to dig to the west - you'll soon uncover a series of wooden bridges that will lead to a number of doors. The door of primary interest is toward the north, guarded by twin sentry cannons. You'll want to posses a fighter of some sort and break down the door and take out the twin cannons. This will let your imps start taking over territory. Use your create imp spell to drop in a few more imps to speed up the process.
Don't forget to capture and torture the next two prisoners to gain map access to the portal. Once you know where the portal is, take over that territory (you must send in a skeleton or two to take out the fear traps there). Ideally, you'll want to set up a series of airlocks between the door and the portal, consisting of sets of doors with traps in between. When you think you are ready, you can even drop in some of your own minions as well.
The final step is to take control of a creature and head for Lord Ironhelm. You must smash down a few doors (use the map to guide you) and run past any foes that you encounter. Your goal is simply to trigger the Lord's exodus. Once you encounter him, your creature will most likely be killed, but Ironhelm will attempt his escape. If you have laid your ambush well, you can slow down his progress and drop his bodyguards until you can finally vanquish the cowardly lord himself.
Next: Caverns
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