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Monk
Fight Style: Flanker
Weapons: Heal other, Haste, Armor, Heal self
Special skill: Throwing imps
Speed: Medium slow
Monks are interesting fellows. While they don't dish out too much damage, they have quite a constitution, and it can take a lot to topple one of these sequestered holy men. Their main calling is to rid the netherworld of Vampires, and they do twice the damage on your toothy friends. Also, if they kill a Vampire, it cannot reincarnate itself. It's only poetic justice that once captured, you allow them to rot in Prison and turn into Skeletons.
Fairy
Fight Style: Flanker
Weapon: Fireburst
Special skill: They can fly
Speed: Fast
While Fairies are small and petite (and can't take that much damage), they can dole out quite a punch for their pixie-like cuteness. Since they can fly, they will often seek other entrances into your dungeon, and you might soon find yourself fighting a battle on two fronts.
Thief
Fight Style: Flanker
Speed: Medium
Thieves aren't any kind of offensive threat at all. They operate on another agenda completely: separating you from your hard-dug gold pieces. If you see a Thief in an invading party, be sure to take him out before he can get too close to any of your treasuries. More of a nuisance than anything, but a Keeper does have a right to his gold, after all.
Guard
Fight Style: Blocker
Weapon: Sword
Speed: Slow
These are your basic dungeon fighters... the functional equivalent of those nameless dudes in red shirts who always got sent down on away missions in Star Trek. They put up a good fight, and have quite a solid constitution, but their slow speed and less-than-devastating attacks make them easy marks for your minions.
Next: Knight, giant, and royal guard
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