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Knight
Fight Style: Blocker
Weapon: Sword
Speed: Medium
Whenever you discover a knight advancing on your dungeon heart, rejoice! Just think of how he'll whimper on the rack or the wheel. Kept well fed, he'll eventually break his allegiance to his pathetic lord and join your minions. He's quite a capable fighter and will stand even more punishment than your own dark knight. Just remember this: a knight isn't too effective when he's continually dropped to the ground by a thunderbolt spell as he's being set upon by a horde of skeletons.
Giant
Fight Style: Blocker
Weapon: Club
Special skill: Throwing imps
Speed: Slow
Giants are large, stupid, lumbering brutes that have let their clouded ignorance be swayed by the sweet promises of the Lord of the Land. More than anything, giants should be seen as resources. Torturing a giant into fealty to your realm will be chickens well spent. Beware, these creatures will make short work of your doors and other obstacles and will hurl your little imps about with abandon. When swarmed, though, these brutes can easily be dropped and imprisoned. You'll find things much easier if you can manage to tackle a giant on his own, rather than in a crowd of attacking foes.
Royal Guard
Fight Style: Blocker
Weapon: Sword
Speed: Slow
Royal guards will appear later in the campaign game, and can be seen as bodyguards for the Lord of the Land. These fearsome warriors dole out a massive amount of damage with each hit, plus they are nearly as hard to drop as your own bile demons. Of course, if you're a good keeper, you see the delicious opportunity of capturing one of these loyal yes-men and subjecting him to the pleasures of your mistress. After a few hours of begging for his life, he'll gladly serve your more "noble" calling.
Next: Guide to Mana and Magic
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