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Hero Overviews
Conversely, from the previous chapter, this is a more-detailed look at the humans and demi-humans you'll most likely defend yourself against should they come a-knockin'.
Dwarf
Fight style: Flanker
Weapon: Pickax
Special skill: Tunneling
Speed: Fast
Weakness: Hated by Bile Demons
Dwarves are the "imp equivalent" for the lowly forces of good. When your dungeon walls have been breached, you can bet your last chicken that there is a Dwarf responsible. Fortunately, they fall easily, even under the meandering blows of a Goblin, and they can indeed be transformed into Skeletons.
Elven Archer
Fight Style: Support
Weapon: Box
Speed: Medium
Elven Archers are deadly accurate with their bows from a support position, but they are also very easy to drop once they taste the sting of your blade (or spell or whatever). They don't offer you all that much, so don't waste your time converting them - simply allow them to rot in your Prison and transform into the far-more-useful Skeletons
Wizard
Fight Style: Support
Weapon: Staff, Fireball, Firebomb
Speed: Medium slow
Wizards are the goodly equivalents of your Warlocks. They will always stay to the rear of enemy assaults, but you will often find them guarding areas alone (this is when you should posses a Warlock and take him out). If you capture a Wizard, and still have some spell research left to do, drop them into the Torture Chamber and convert them to your cause, then drop them into your Library - they make much better researchers than your own Warlocks.
Next: Monk, fairy, thief, and guard
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