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- Try keeping your primary rooms at the center of your dungeon, with snaking, twisting single-tile corridors that spider out from there. Fortify these corridors with traps and doors to slow down any invasions and to cause some serious pain for those who would seek your dungeon heart. Remember, a hero can't see or sense what's around a corner, so you can make the most of your traps if they surprise the invaders.
- Get into the habit of placing at least wooden doors on all your primary rooms. Your minions will be happier because of the increased security. It also gives you a chance to lock creatures in a room for increased productivity and will also slow down any invading forces. At the very minimum, place doors (the best you can) at every entry point into your dungeon heart.
- If you can manage it - and like to fight a defensive battle - build a dungeon within a corridor ring. This long corridor can then be literally packed with doors and traps and will do a great job of thwarting any invasion.
- Once you dig out a tile, you can't undo your work (though you can click on a blue highlight to toggle the dig order off if it hasn't yet been done) - be sure you really want to remove the rock before you click.
- When an AI-controlled force has discovered a way into your dungeon heart, it will use this path rather than digging or searching for another route (no matter how crazy or dangerous the path is). Use this knowledge well.
- If you can spare the time and the imps, reinforce your walls. This not only makes your walls more difficult to breach, it can increase the effectiveness of your rooms. For example, a 3x3 library only has one central study lectern. Reinforce the walls, and you get an additional lectern on each wall. In the training room, reinforced walls will add moving combat targets. Good things come to those who wait...
Next: Managing your minions
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