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Managing Your Minions
Building a pretty dungeon is one thing, but getting your lazy, disgruntled minions to actually do what you want is another task entirely. You see, being a keeper is a thankless task. Given half a chance, your denizens will wander off to pursue their own agenda, oblivious to your grand plans. Here are a few tips and strategies to maximize the effectiveness of your horde.
- If a creature doesn't have what it wants or needs, he will go get it. This simple mantra can be a key to your dungeon design. Sure, you can build huge rooms, but it just might be more effective to break things down into smaller modules. All creatures (not counting imps - they're loyal to the core) need a task (their job), easy access to poultry, gold pieces, and a musty bed. If you place the essentials too far from their work, efficiency will most certainly dwindle.
- Remember, you get a 10 percent productivity bonus the first time you slap a creature. You'll also get another 10 percent bonus if you drop the creature right where you want him to work - you see, creatures don't like to think for themselves too much if they don't have to.
- If you find the outer reaches of your dungeon (especially the guard rooms) empty too often, perhaps you should move some vital services closer. A small lair, guard room, and hatchery is great to have right next to a portal.
Next: Managing your minions (cont.)
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