|
PC GAMES
News
Reviews
Previews
Movies/Media
Downloads
Hints/Codes
GameGuides.com
Special Features
Beta Center
Release Calendar
Forums
Top Games
PC GENRES
Action
Adventure
Driving
Puzzle
Role-Playing
Simulation
Sports
Strategy
SWITCH TO:
VIDEO GAMES
GAMESPOT LIVE
GAMEBUYER
HARDWARE
SUBSCRIBE TO:
PC Newsletter
HW Newsletter
ELITE SERVICES
Join GameSpot
SEE ALSO
GameFAQs
Gamespy Arcade
Netflix
INFORMATION
Help
Contact Us
International
|
 |
|
Building Strategies
Building a healthy dungeon is an organic art, to be sure. You must work with the current lay of the land, with limited resources, and toward specific goals. What follows is a smattering of tips and strategies (which can work for both single player and multiplayer) to aid you in your own building process (revealed by rival keepers during their final moments on the wheel). Feel free to experiment and develop your own unique style and approach - that's half the fun, after all.
- Use the bedrock. Impenetrable rock can be a great tactical aid. If you can't dig through it, neither can your enemies! Incorporate veins of this rock into your overall defensive scheme.
- When you breach an enemy dungeon, don't just knock down a single tile. Single tile openings can be plugged up by a door, but a two-tile opening will remain open for good (you can't put back rock, after all).
- As you tunnel toward the lair of your enemies, take your time. Tunnel in a single corridor and place plenty of doors and traps (just in case they breaks in first!). You can then breach their dungeons, then lure them into your long walk of pain.
- While only a few creatures are really good at handiwork in your workshop, most can lend a helping hand. Once your dungeon is up and running, drop a bunch of creatures in the training room and the rest in the workshop to speed up door and trap building. Once you've trained some of your minions up to level four, drop them in the workshop and toss the unskilled fighters into the training room. This will maximize both production and your fighting effectiveness.
- If you are playing a large land, and your primary attack point is a long way from your dungeon heart, make a front-line camp out of a small lair, hatchery, and training room. Use a door to keep your creatures here and start amassing your forces. You can even use this as a fallback point to heal your creatures after a long battle of attrition.
Next: Building strategies (cont.)
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.
|
| |
|