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Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Dirt Path
Once soft rock has been dug out, it is replaced by a dirt path (with a stone-reinforced ceiling). Dirt paths aren't owned by any power - it'll take an imp to work some of its micro-magic to claim a tile of dirt for you.

Paved Path
Once an imp claims a tile of dirt, it will be paved with stylish flagstones. The colored globe tile at the center indicates the owner of the tile (this is very useful in multiplayer games).

Portals
These crystalline fissures open your dungeon up to the true nether reaches of your world. Your minions will clamber up through the portals and join you if your dungeon is attractive enough for them. Each portal only lets a limited number of creatures enter your realm. Your first claimed portal will support up to 15 immigrants, but you'll only get five more creatures from each additional portal you claim.
screenshot


Hero Gates
These are similar to portals, but are reserved for the clean and cowering forces of good. Often, the Lord of the Land will appear (or try to escape) through one of these stone structures.

Mana Wells
These look like a cluster of small portals and are actually fissures from the deepest realms that let the off-gassing of pure mana into your realm. Claiming one of these is most certainly a good thing.

Next: Rooms without a viewNEXT
 



 
 
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