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Rooms Without a View
Your dungeon is an evolving, living thing. You will work the rock to carve out passageways to get from here to there. But to make your dungeon thrive, you must also create quite a number of specialized rooms. Following, you'll find an overview of the rooms available to you, along with some hints and insights as to their use. Remember, if you are short on cash or don't need a room any more, you can click on the dollar sign near the bottom left of your screen and drag it to destroy a room and earn some instant gold pieces.
Dungeon Heart

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Cost: N/A
Creatures attracted: N/A
Minimum functional size: All are 5x5
The dungeon heart is the literal center of your nefarious realm. If you should find it destroyed by opposing forces, your time is finished (so protect it well, keeper!). The heart can act as an ad-hoc treasury and store up to 16,000 gold pieces. The threat level of opposing forces is lessened when they enter this room. If you are running low on mana, you can drop a few imps into the heart to quickly get back 50 percent of their original mana cost.
Lair
Cost: 300/tile
Attracts: All
Minimum functional size: 1x1
The lair is the home away from home for your minions. The air is the first room you should construct in any dungeon. By moving the hand pointer of your lair, you can view its current occupancy level as well as capacity. When creatures first enter your dungeon, they will head for the closest lair, which might not always be a good thing (creatures like to live near where they work). It's a good idea to stick a small lair right next to any portal you acquire as a temporary hostel. Then, grab a creature from that lair and drop it in its permanent home (any creature that is dropped into a lair will make that lair his home). If you've got the space and the time, you'll achieve peak efficiency with several smaller lairs all close to the various epicenters of work.
Hatchery
Cost: 300/tile
Attracts: Bile demon (with workshop)
Minimum functional size: 3x3
The hatchery is your renewable food resource for your dungeon. Build as big a hatchery as you can afford or leave room for it to expand. A hatchery doesn't have to be square to be efficient. Creatures will meander into a hatchery when they are hungry to gobble up chickens (this will also restore part of their health). You can also drop a creature here, and it'll feed and gain some health back.
You can left click on a chicken to pick one up - right clicking on a captive in your torture chamber or prison will feed that chicken to one of your visitors.
Next: Treasury, training room, and library
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