GameSpot
Click Here!

PC GAMES
  News
  Reviews
  Previews
  Movies/Media
  Downloads
  Hints/Codes
  GameGuides.com
  Special Features
  Beta Center
  Release Calendar
  Forums
  Top Games

PC GENRES
  Action
  Adventure
  Driving
  Puzzle
  Role-Playing
  Simulation
  Sports
  Strategy


SWITCH TO:
  VIDEO GAMES
  GAMESPOT LIVE
  GAMEBUYER
  HARDWARE


SUBSCRIBE TO:
  PC Newsletter
  HW Newsletter


ELITE SERVICES
  Join GameSpot

SEE ALSO
  GameFAQs
  Gamespy Arcade
  Netflix

INFORMATION
  Help
  Contact Us
  International


Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Basic Digging

For the most part, you'll just start out simply, with a dungeon heart sunk deep within the nefarious limestone and bedrock of some pastoral land. This nether world will offer you the following terrain types.

Soft Rock
This is the basic mud and rock stuff that makes up most of the underworld, and it is easily dug out by your imps. You should be aware that once you dig out a tile of rock, it is gone forever. There is no way to rebuild walls or rock.

Bedrock
This is a tighter-grained rock that is impossible to dig through. While your imps are quite skilled with the pickax, their small frames just don't pack the punch to dent this stuff. Because of the hard nature of this rock, rooms built against it will get the automatic benefit of reinforced walls.

Rock with a Vein of Gold
Most of the cogs of a smooth-running dungeon are oiled by that universal salve: gold. Order your imps to dig through this rock, and they'll liberate the gold from the rock and scuttle it back to your treasury or dungeon heart.

Rock with a Vein of Gems
This is a prized possession indeed, since a gem vein can provide a limitless source of wealth for your dungeon. It's sort of the cash equivalent to an everlasting gobstopper.

Water
Fortunately, the water in the netherworld isn't that deep, and only poses a real threat to your vampires. You other creatures can slosh through it, albeit slowly. Build a bridge for quicker passage.

Lava
Lava is all-too-common in your subterranean home - most creatures (except for giants and salamanders) cannot cross it, but you can build bridges to navigate this foul magma.

Next: Basic digging (cont.)NEXT
 



 
 
GameSpot is a CNET Networks Media Property. Copyright ©1995-2001 CNET Networks, Inc. All rights reserved. Privacy policy.