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Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide Dungeon Keeper 2 Game Guide
Dungeon Keeper 2 Game Guide


Get the Downloadable Guide
Introduction
Dungeon Building
The Beasts
The Heroes
Mana & Magic
Dungeon Protection
Walkthrough
Multiplayer
Contents

Creature Overview

Here's a more-detailed look at each of the beasts that you may wind up controlling and, more specifically, how you should play them.

Imp
Fight style: Nonfighter
Speed: Very fast

Imps are your little magical right-hand men. They will do your bidding, and when not told explicitly what to do (by being dropped near a task), they will find something to do on their own. They claim tiles, dig, reinforce walls, mine gold, and collect the captives and corpses for you. You don't want imps anywhere near a combat situation, but be sure to drop them in after the smoke has cleared to harvest the bodies. If you run low on mana, you can drop a few into the dungeon heart for a little mana pick-me-up. There may be times when you don't want imps scurrying everywhere and claiming tons of territory for you (that might alert the enemy), so it's a great idea to build a room with a locked door to house the little fellows (they don't need any of your dungeon's amenities to survive). Then, you can simply grab 'em and place 'em when you need 'em.

Firefly

Fight style: Flanker
Weapon: Tail blast
Speed: Fast
Attracted by: N/A

The firefly is most useful as a scout in the early game, and it can fly over hazardous terrain such as lava well before you have stone bridges at your disposal. If you break out into an open cavern, posses a firefly and quickly speed through the newly discovered area to reveal it on your map.

Troll
Fight style: Blocker
Weapon: Hammer
Speed: Medium
Attracted by: Workshop

Trolls are quite lame in the combat department (in line with the firefly), but they are the workhorses of your trap factory. Build a large workshop (with a door!) near your main lair and hatchery, and you'll attract a few trolls to toil away for you. Don't use them in combat unless you absolutely must. Slap them each once and be sure to lock the door of the workshop when you want them to focus on their work.

Next: Dark elf, warlock, and goblinNEXT
 



 
 
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